public static WeChatLoaderSettings GetSettings() { WeChatLoaderSettings settings = null; // When running in the Unity Editor, we have to load user's customization of configuration data directly from // EditorBuildSettings. At runtime, we need to grab it from the static instance field instead. #if UNITY_EDITOR UnityEditor.EditorBuildSettings.TryGetConfigObject(k_SettingsKey, out settings); WeChatLoaderSettings.s_RuntimeInstance = settings; #else settings = WeChatLoaderSettings.s_RuntimeInstance; #endif return(settings); }