static public int constructor(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.Playables.ScriptPlayableOutput o; o = new UnityEngine.Playables.ScriptPlayableOutput(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int constructor(IntPtr l) { try { UnityEngine.Playables.ScriptPlayableOutput o; o = new UnityEngine.Playables.ScriptPlayableOutput(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
public static ScriptPlayableOutput Create(PlayableGraph graph, string name) { PlayableOutputHandle handle; ScriptPlayableOutput result; if (!PlayableGraph.CreateScriptOutputInternal(ref graph, name, out handle)) { result = ScriptPlayableOutput.Null; } else { result = new ScriptPlayableOutput(handle); } return(result); }
private static PlayableOutput CreateScriptOutput(PlayableGraph graph, string name) { return(ScriptPlayableOutput.Create(graph, name)); }