static public int constructor(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.Playables.PlayableHandle o; o = new UnityEngine.Playables.PlayableHandle(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int constructor(IntPtr l) { try { UnityEngine.Playables.PlayableHandle o; o = new UnityEngine.Playables.PlayableHandle(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static int GetHandle(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Playables.Playable obj = (UnityEngine.Playables.Playable)ToLua.CheckObject(L, 1, typeof(UnityEngine.Playables.Playable)); UnityEngine.Playables.PlayableHandle o = obj.GetHandle(); ToLua.PushValue(L, o); ToLua.SetBack(L, 1, obj); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }