private float Time(UnityEngine.Playables.Playable playable) { if (PlayReversed) { return((float)(playable.GetDuration() - playable.GetTime())); } return((float)playable.GetTime()); }
public override void ProcessFrame(UnityEngine.Playables.Playable playable, FrameData info, object playerData) { Target?.GoToTime(Time(playable)); UpdateTime((float)playable.GetTime()); #if UNITY_EDITOR if (!Application.isPlaying) { Target.ManualUpdate(0); } #endif }
public override void PrepareFrame(UnityEngine.Playables.Playable playable, FrameData info) { _playable = playable; _frameData = info; var currentTime = (float)playable.GetTime(); if (info.evaluationType == FrameData.EvaluationType.Playback) { _trackPlayer.PlayByDeltaTime(currentTime - _previousTime); } _previousTime = currentTime; }
public float GetValue(UnityEngine.Playables.Playable playable, MidiControl control) { var t = (float)(playable.GetTime() % midiTrack.TotalSeconds); switch (control.mode) { case MidiControl.Mode.NoteEnvelope: return(GetNoteEnvelopeValue(control, t)); case MidiControl.Mode.NoteCurve: return(GetNoteCurveValue(control, t)); case MidiControl.Mode.CC: return(GetCCValue(control, t)); default: return(0); } }
public override void OnGraphStart(UnityEngine.Playables.Playable playable) { _previousTime = (float)playable.GetTime(); _trackPlayer.ResetHead(_previousTime); }