internal virtual void Update() { if (m_ClientId == -1) { return; } switch (m_AsyncConnect) { case ConnectState.None: case ConnectState.Resolving: case ConnectState.Disconnected: return; case ConnectState.Failed: GenerateConnectError((int)NetworkError.DNSFailure); m_AsyncConnect = ConnectState.Disconnected; return; case ConnectState.Resolved: m_AsyncConnect = ConnectState.Connecting; ContinueConnect(); return; case ConnectState.Connecting: case ConnectState.Connected: { break; } } if (m_Connection != null) { if ((int)Time.time != m_StatResetTime) { m_Connection.ResetStats(); m_StatResetTime = (int)Time.time; } } int numEvents = 0; NetworkEventType networkEvent; do { int connectionId; int channelId; int receivedSize; byte error; networkEvent = m_UseRelay ? RelayTransport.ReceiveFromHost(m_ClientId, out connectionId, out channelId, m_MsgBuffer, (ushort)m_MsgBuffer.Length, out receivedSize, out error) : NetworkTransport.ReceiveFromHost(m_ClientId, out connectionId, out channelId, m_MsgBuffer, (ushort)m_MsgBuffer.Length, out receivedSize, out error); if (m_Connection != null) { m_Connection.lastError = (NetworkError)error; } if (networkEvent != NetworkEventType.Nothing) { if (LogFilter.logDev) { Debug.Log("Client event: host=" + m_ClientId + " event=" + networkEvent + " error=" + error); } } switch (networkEvent) { case NetworkEventType.ConnectEvent: if (LogFilter.logDebug) { Debug.Log("Client connected"); } if (error != 0) { GenerateConnectError(error); return; } m_AsyncConnect = ConnectState.Connected; m_Connection.InvokeHandlerNoData(MsgType.Connect); break; case NetworkEventType.DataEvent: if (error != 0) { GenerateDataError(error); return; } #if UNITY_EDITOR UnityEditor.NetworkDetailStats.IncrementStat( UnityEditor.NetworkDetailStats.NetworkDirection.Incoming, MsgType.LLAPIMsg, "msg", 1); #endif m_MsgReader.SeekZero(); m_Connection.TransportReceive(m_MsgBuffer, receivedSize, channelId); break; case NetworkEventType.DisconnectEvent: if (LogFilter.logDebug) { Debug.Log("Client disconnected"); } m_AsyncConnect = ConnectState.Disconnected; if (error != 0) { if ((NetworkError)error != NetworkError.Timeout) { GenerateDisconnectError(error); } } ClientScene.HandleClientDisconnect(m_Connection); if (m_Connection != null) { m_Connection.InvokeHandlerNoData(MsgType.Disconnect); } break; case NetworkEventType.Nothing: break; default: if (LogFilter.logError) { Debug.LogError("Unknown network message type received: " + networkEvent); } break; } if (++numEvents >= k_MaxEventsPerFrame) { if (LogFilter.logDebug) { Debug.Log("MaxEventsPerFrame hit (" + k_MaxEventsPerFrame + ")"); } break; } if (m_ClientId == -1) { break; } }while (networkEvent != NetworkEventType.Nothing); if (m_Connection != null && m_AsyncConnect == ConnectState.Connected) { m_Connection.FlushChannels(); } }
public void Update() { if (m_ServerHostId == -1) { return; } int connectionId; int channelId; int receivedSize; byte error; var networkEvent = NetworkEventType.DataEvent; if (m_RelaySlotId != -1) { networkEvent = NetworkTransport.ReceiveRelayEventFromHost(m_ServerHostId, out error); if (NetworkEventType.Nothing != networkEvent) { if (LogFilter.logDebug) { Debug.Log("NetGroup event:" + networkEvent); } } if (networkEvent == NetworkEventType.ConnectEvent) { if (LogFilter.logDebug) { Debug.Log("NetGroup server connected"); } } if (networkEvent == NetworkEventType.DisconnectEvent) { if (LogFilter.logDebug) { Debug.Log("NetGroup server disconnected"); } } } do { networkEvent = m_UseRelay ? RelayTransport.ReceiveFromHost(m_ServerHostId, out connectionId, out channelId, m_MsgBuffer, (ushort)m_MsgBuffer.Length, out receivedSize, out error) : NetworkTransport.ReceiveFromHost(m_ServerHostId, out connectionId, out channelId, m_MsgBuffer, (int)m_MsgBuffer.Length, out receivedSize, out error); if (networkEvent != NetworkEventType.Nothing) { if (LogFilter.logDev) { Debug.Log("Server event: host=" + m_ServerHostId + " event=" + networkEvent + " error=" + error); } } switch (networkEvent) { case NetworkEventType.ConnectEvent: { HandleConnect(connectionId, error); break; } case NetworkEventType.DataEvent: { HandleData(connectionId, channelId, receivedSize, error); break; } case NetworkEventType.DisconnectEvent: { HandleDisconnect(connectionId, error); break; } case NetworkEventType.Nothing: break; default: if (LogFilter.logError) { Debug.LogError("Unknown network message type received: " + networkEvent); } break; } }while (networkEvent != NetworkEventType.Nothing); UpdateConnections(); }