public void Connect(EndPoint secureTunnelEndPoint) { bool usePlatformSpecificProtocols = NetworkTransport.DoesEndPointUsePlatformProtocols(secureTunnelEndPoint); PrepareForConnect(usePlatformSpecificProtocols); if (LogFilter.logDebug) { Debug.Log("Client Connect to remoteSockAddr"); } if (secureTunnelEndPoint == null) { if (LogFilter.logError) { Debug.LogError("Connect failed: null endpoint passed in"); } m_AsyncConnect = ConnectState.Failed; return; } // Make sure it's either IPv4 or IPv6 if (secureTunnelEndPoint.AddressFamily != AddressFamily.InterNetwork && secureTunnelEndPoint.AddressFamily != AddressFamily.InterNetworkV6) { if (LogFilter.logError) { Debug.LogError("Connect failed: Endpoint AddressFamily must be either InterNetwork or InterNetworkV6"); } m_AsyncConnect = ConnectState.Failed; return; } // Make sure it's an Endpoint we know what to do with string endPointType = secureTunnelEndPoint.GetType().FullName; if (endPointType == "System.Net.IPEndPoint") { IPEndPoint tmp = (IPEndPoint)secureTunnelEndPoint; Connect(tmp.Address.ToString(), tmp.Port); return; } if ((endPointType != "UnityEngine.XboxOne.XboxOneEndPoint") && (endPointType != "UnityEngine.PS4.SceEndPoint")) { if (LogFilter.logError) { Debug.LogError("Connect failed: invalid Endpoint (not IPEndPoint or XboxOneEndPoint or SceEndPoint)"); } m_AsyncConnect = ConnectState.Failed; return; } byte error = 0; // regular non-relay connect m_RemoteEndPoint = secureTunnelEndPoint; m_AsyncConnect = ConnectState.Connecting; try { m_ClientConnectionId = NetworkTransport.ConnectEndPoint(m_ClientId, m_RemoteEndPoint, 0, out error); } catch (Exception ex) { if (LogFilter.logError) { Debug.LogError("Connect failed: Exception when trying to connect to EndPoint: " + ex); } m_AsyncConnect = ConnectState.Failed; return; } if (m_ClientConnectionId == 0) { if (LogFilter.logError) { Debug.LogError("Connect failed: Unable to connect to EndPoint (" + error + ")"); } m_AsyncConnect = ConnectState.Failed; return; } m_Connection = (NetworkConnection)Activator.CreateInstance(m_NetworkConnectionClass); m_Connection.SetHandlers(m_MessageHandlers); m_Connection.Initialize(m_ServerIp, m_ClientId, m_ClientConnectionId, m_HostTopology); }
public void Connect(EndPoint secureTunnelEndPoint) { bool usePlatformSpecificProtocols = NetworkTransport.DoesEndPointUsePlatformProtocols(secureTunnelEndPoint); this.PrepareForConnect(usePlatformSpecificProtocols); if (LogFilter.logDebug) { Debug.Log("Client Connect to remoteSockAddr"); } if (secureTunnelEndPoint == null) { if (LogFilter.logError) { Debug.LogError("Connect failed: null endpoint passed in"); } this.m_AsyncConnect = NetworkClient.ConnectState.Failed; } else if (secureTunnelEndPoint.AddressFamily != AddressFamily.InterNetwork && secureTunnelEndPoint.AddressFamily != AddressFamily.InterNetworkV6) { if (LogFilter.logError) { Debug.LogError("Connect failed: Endpoint AddressFamily must be either InterNetwork or InterNetworkV6"); } this.m_AsyncConnect = NetworkClient.ConnectState.Failed; } else { string fullName = secureTunnelEndPoint.GetType().FullName; if (fullName == "System.Net.IPEndPoint") { IPEndPoint ipendPoint = (IPEndPoint)secureTunnelEndPoint; this.Connect(ipendPoint.Address.ToString(), ipendPoint.Port); } else if (fullName != "UnityEngine.XboxOne.XboxOneEndPoint" && fullName != "UnityEngine.PS4.SceEndPoint" && fullName != "UnityEngine.PSVita.SceEndPoint") { if (LogFilter.logError) { Debug.LogError("Connect failed: invalid Endpoint (not IPEndPoint or XboxOneEndPoint or SceEndPoint)"); } this.m_AsyncConnect = NetworkClient.ConnectState.Failed; } else { byte b = 0; this.m_RemoteEndPoint = secureTunnelEndPoint; this.m_AsyncConnect = NetworkClient.ConnectState.Connecting; try { this.m_ClientConnectionId = NetworkTransport.ConnectEndPoint(this.m_ClientId, this.m_RemoteEndPoint, 0, out b); } catch (Exception arg) { if (LogFilter.logError) { Debug.LogError("Connect failed: Exception when trying to connect to EndPoint: " + arg); } this.m_AsyncConnect = NetworkClient.ConnectState.Failed; return; } if (this.m_ClientConnectionId == 0) { if (LogFilter.logError) { Debug.LogError("Connect failed: Unable to connect to EndPoint (" + b + ")"); } this.m_AsyncConnect = NetworkClient.ConnectState.Failed; } else { this.m_Connection = (NetworkConnection)Activator.CreateInstance(this.m_NetworkConnectionClass); this.m_Connection.SetHandlers(this.m_MessageHandlers); this.m_Connection.Initialize(this.m_ServerIp, this.m_ClientId, this.m_ClientConnectionId, this.m_HostTopology); } } } }
public bool DoesEndPointUsePlatformProtocols(EndPoint endPoint) { return(NetworkTransport.DoesEndPointUsePlatformProtocols(endPoint)); }