CreateLineMaterial() private static method

private static CreateLineMaterial ( ) : void
return void
コード例 #1
0
 public override void OnStartClient()
 {
     if (this.m_VisualizerPrefab != null)
     {
         this.m_NetworkTransform = base.GetComponent <NetworkTransform>();
         NetworkTransformVisualizer.CreateLineMaterial();
         this.m_Visualizer = Object.Instantiate <GameObject>(this.m_VisualizerPrefab, base.transform.position, Quaternion.identity);
     }
 }
コード例 #2
0
 public override void OnStartClient()
 {
     if (!((Object)this.m_VisualizerPrefab != (Object)null))
     {
         return;
     }
     this.m_NetworkTransform = this.GetComponent <NetworkTransform>();
     NetworkTransformVisualizer.CreateLineMaterial();
     this.m_Visualizer = (GameObject)Object.Instantiate((Object)this.m_VisualizerPrefab, this.transform.position, Quaternion.identity);
 }