Inheritance: NetworkBehaviour
コード例 #1
1
 public void Init()
 {
   if (this.m_Initialized)
     return;
   this.m_Initialized = true;
   this.sync = this.target as NetworkTransformChild;
   this.m_Target = this.serializedObject.FindProperty("m_Target");
   if ((Object) this.sync.GetComponent<NetworkTransform>() == (Object) null)
   {
     if (LogFilter.logError)
       Debug.LogError((object) "NetworkTransformChild must be on the root object with the NetworkTransform, not on the child node");
     this.m_Target.objectReferenceValue = (Object) null;
   }
   this.m_MovementThreshold = this.serializedObject.FindProperty("m_MovementThreshold");
   this.m_InterpolateRotation = this.serializedObject.FindProperty("m_InterpolateRotation");
   this.m_InterpolateMovement = this.serializedObject.FindProperty("m_InterpolateMovement");
   this.m_RotationSyncCompression = this.serializedObject.FindProperty("m_RotationSyncCompression");
   this.m_NetworkSendIntervalProperty = this.serializedObject.FindProperty("m_SendInterval");
   this.m_NetworkSendIntervalLabel = new GUIContent("Network Send Rate (seconds)", "Number of network updates per second");
   ++EditorGUI.indentLevel;
   this.m_MovementThresholdLabel = new GUIContent("Movement Threshold");
   this.m_InterpolateRotationLabel = new GUIContent("Interpolate Rotation Factor");
   this.m_InterpolateMovementLabel = new GUIContent("Interpolate Movement Factor");
   this.m_RotationSyncCompressionLabel = new GUIContent("Compress Rotation");
   --EditorGUI.indentLevel;
 }
コード例 #2
1
        /*
        [Command]
        public void Cmd_InteractableMove(string name, float amount) {
            GameObject mirror = GameObject.Find(name);aaaaaaaaab
            float rotateSpeed = 10;
            Debug.Log("Rotating : " + name + " by : " + amount);

            float maxNegativeRotation = mirror.GetComponent<VRStandardAssets.Examples.spt_mirrorHandle>().maxNegativeRotation;
            float maxPositiveRotation = mirror.GetComponent<VRStandardAssets.Examples.spt_mirrorHandle>().maxPositiveRotation;

            Vector3 initialRotation = mirror.transform.rotation.eulerAngles;
            Vector3 newRotation = mirror.transform.rotation.eulerAngles;
            mirror.transform.root.GetComponent<NetworkTransformChild>().enabled = false;
            Debug.Log("Initial : " + mirror.transform.rotation.eulerAngles);
            mirror.transform.Rotate(Vector3.up * -amount * Time.deltaTime * rotateSpeed);
            Debug.Log("After : " + mirror.transform.rotation.eulerAngles);
            //reactiveNetworkTransform( mirror.transform.root.GetComponent<NetworkTransformChild>() );

            //get room and mark dirty bits, oh my.
            //mirror.transform.root.gameObject.GetComponent<NetworkTransformChild>().SetDirtyBit();
        }
        */
        private IEnumerable reactiveNetworkTransform( NetworkTransformChild obj )
        {
            yield return new WaitForSeconds(5);
            obj.enabled = true;
        }
コード例 #3
1
 protected override void Start()
 {
     base.Start();
     NetworkTransformChild[] networkTransforms = GetComponents<NetworkTransformChild>();
     foreach (NetworkTransformChild child in networkTransforms) {
         if (child.target.gameObject.name == "Temp_Transform" || child.target.gameObject.name.Contains("Pickup")) {
             networkedTransform = child;
             break;
         }
     }
     HasMirror();
     //networkedTransform = GetComponent<NetworkTransformChild>();
 }
        static internal void HandleChildTransform(NetworkMessage netMsg)
        {
            NetworkInstanceId netId = netMsg.reader.ReadNetworkId();
            uint childIndex         = netMsg.reader.ReadPackedUInt32();

#if UNITY_EDITOR
            Profiler.IncrementStatIncoming(MsgType.LocalChildTransform, "16:LocalChildTransform");
#endif

            GameObject foundObj = NetworkServer.FindLocalObject(netId);
            if (foundObj == null)
            {
                if (LogFilter.logError)
                {
                    Debug.LogError("Received NetworkTransformChild data for GameObject that doesn't exist");
                }
                return;
            }
            var children = foundObj.GetComponents <NetworkTransformChild>();
            if (children == null || children.Length == 0)
            {
                if (LogFilter.logError)
                {
                    Debug.LogError("HandleChildTransform no children");
                }
                return;
            }
            if (childIndex >= children.Length)
            {
                if (LogFilter.logError)
                {
                    Debug.LogError("HandleChildTransform childIndex invalid");
                }
                return;
            }

            NetworkTransformChild foundSync = children[childIndex];
            if (foundSync == null)
            {
                if (LogFilter.logError)
                {
                    Debug.LogError("HandleChildTransform null target");
                }
                return;
            }
            if (!foundSync.localPlayerAuthority)
            {
                if (LogFilter.logError)
                {
                    Debug.LogError("HandleChildTransform no localPlayerAuthority");
                }
                return;
            }

            if (!netMsg.conn.clientOwnedObjects.Contains(netId))
            {
                if (LogFilter.logWarn)
                {
                    Debug.LogWarning("NetworkTransformChild netId:" + netId + " is not for a valid player");
                }
                return;
            }

            foundSync.UnserializeModeTransform(netMsg.reader, false);
            foundSync.m_LastClientSyncTime = Time.time;

            if (!foundSync.isClient)
            {
                // dedicated server wont interpolate, so snap.
                foundSync.m_Target.localPosition = foundSync.m_TargetSyncPosition;
                foundSync.m_Target.localRotation = foundSync.m_TargetSyncRotation3D;
            }
        }
コード例 #5
0
        internal static void HandleChildTransform(NetworkMessage netMsg)
        {
            NetworkInstanceId networkInstanceId = netMsg.reader.ReadNetworkId();
            uint       num        = netMsg.reader.ReadPackedUInt32();
            GameObject gameObject = NetworkServer.FindLocalObject(networkInstanceId);

            if (gameObject == null)
            {
                if (LogFilter.logError)
                {
                    Debug.LogError("Received NetworkTransformChild data for GameObject that doesn't exist");
                }
            }
            else
            {
                NetworkTransformChild[] components = gameObject.GetComponents <NetworkTransformChild>();
                if (components == null || components.Length == 0)
                {
                    if (LogFilter.logError)
                    {
                        Debug.LogError("HandleChildTransform no children");
                    }
                }
                else if ((ulong)num >= (ulong)((long)components.Length))
                {
                    if (LogFilter.logError)
                    {
                        Debug.LogError("HandleChildTransform childIndex invalid");
                    }
                }
                else
                {
                    NetworkTransformChild networkTransformChild = components[(int)((UIntPtr)num)];
                    if (networkTransformChild == null)
                    {
                        if (LogFilter.logError)
                        {
                            Debug.LogError("HandleChildTransform null target");
                        }
                    }
                    else if (!networkTransformChild.localPlayerAuthority)
                    {
                        if (LogFilter.logError)
                        {
                            Debug.LogError("HandleChildTransform no localPlayerAuthority");
                        }
                    }
                    else if (!netMsg.conn.clientOwnedObjects.Contains(networkInstanceId))
                    {
                        if (LogFilter.logWarn)
                        {
                            Debug.LogWarning("NetworkTransformChild netId:" + networkInstanceId + " is not for a valid player");
                        }
                    }
                    else
                    {
                        networkTransformChild.UnserializeModeTransform(netMsg.reader, false);
                        networkTransformChild.m_LastClientSyncTime = Time.time;
                        if (!networkTransformChild.isClient)
                        {
                            networkTransformChild.m_Target.localPosition = networkTransformChild.m_TargetSyncPosition;
                            networkTransformChild.m_Target.localRotation = networkTransformChild.m_TargetSyncRotation3D;
                        }
                    }
                }
            }
        }
コード例 #6
0
        internal static void HandleChildTransform(NetworkMessage netMsg)
        {
            NetworkInstanceId netId = netMsg.reader.ReadNetworkId();
            uint index = netMsg.reader.ReadPackedUInt32();

            NetworkDetailStats.IncrementStat(NetworkDetailStats.NetworkDirection.Incoming, 0x10, "16:LocalChildTransform", 1);
            GameObject obj2 = NetworkServer.FindLocalObject(netId);

            if (obj2 == null)
            {
                if (LogFilter.logError)
                {
                    Debug.LogError("HandleChildTransform no gameObject");
                }
            }
            else
            {
                NetworkTransformChild[] components = obj2.GetComponents <NetworkTransformChild>();
                if ((components == null) || (components.Length == 0))
                {
                    if (LogFilter.logError)
                    {
                        Debug.LogError("HandleChildTransform no children");
                    }
                }
                else if (index >= components.Length)
                {
                    if (LogFilter.logError)
                    {
                        Debug.LogError("HandleChildTransform childIndex invalid");
                    }
                }
                else
                {
                    NetworkTransformChild child = components[index];
                    if (child == null)
                    {
                        if (LogFilter.logError)
                        {
                            Debug.LogError("HandleChildTransform null target");
                        }
                    }
                    else if (!child.localPlayerAuthority)
                    {
                        if (LogFilter.logError)
                        {
                            Debug.LogError("HandleChildTransform no localPlayerAuthority");
                        }
                    }
                    else if (!netMsg.conn.clientOwnedObjects.Contains(netId))
                    {
                        if (LogFilter.logWarn)
                        {
                            Debug.LogWarning("NetworkTransformChild netId:" + netId + " is not for a valid player");
                        }
                    }
                    else
                    {
                        child.UnserializeModeTransform(netMsg.reader, false);
                        child.m_LastClientSyncTime = Time.time;
                        if (!child.isClient)
                        {
                            child.m_Target.localPosition = child.m_TargetSyncPosition;
                            child.m_Target.localRotation = child.m_TargetSyncRotation3D;
                        }
                    }
                }
            }
        }
コード例 #7
0
        internal static void HandleChildTransform(NetworkMessage netMsg)
        {
            NetworkInstanceId netId = netMsg.reader.ReadNetworkId();
            uint num = netMsg.reader.ReadPackedUInt32();

            NetworkDetailStats.IncrementStat(NetworkDetailStats.NetworkDirection.Incoming, (short)16, "16:LocalChildTransform", 1);
            GameObject localObject = NetworkServer.FindLocalObject(netId);

            if ((UnityEngine.Object)localObject == (UnityEngine.Object)null)
            {
                if (!LogFilter.logError)
                {
                    return;
                }
                Debug.LogError((object)"HandleChildTransform no gameObject");
            }
            else
            {
                NetworkTransformChild[] components = localObject.GetComponents <NetworkTransformChild>();
                if (components == null || components.Length == 0)
                {
                    if (!LogFilter.logError)
                    {
                        return;
                    }
                    Debug.LogError((object)"HandleChildTransform no children");
                }
                else if ((long)num >= (long)components.Length)
                {
                    if (!LogFilter.logError)
                    {
                        return;
                    }
                    Debug.LogError((object)"HandleChildTransform childIndex invalid");
                }
                else
                {
                    NetworkTransformChild networkTransformChild = components[(IntPtr)num];
                    if ((UnityEngine.Object)networkTransformChild == (UnityEngine.Object)null)
                    {
                        if (!LogFilter.logError)
                        {
                            return;
                        }
                        Debug.LogError((object)"HandleChildTransform null target");
                    }
                    else if (!networkTransformChild.localPlayerAuthority)
                    {
                        if (!LogFilter.logError)
                        {
                            return;
                        }
                        Debug.LogError((object)"HandleChildTransform no localPlayerAuthority");
                    }
                    else if (!netMsg.conn.clientOwnedObjects.Contains(netId))
                    {
                        if (!LogFilter.logWarn)
                        {
                            return;
                        }
                        Debug.LogWarning((object)("NetworkTransformChild netId:" + (object)netId + " is not for a valid player"));
                    }
                    else
                    {
                        networkTransformChild.UnserializeModeTransform(netMsg.reader, false);
                        networkTransformChild.m_LastClientSyncTime = Time.time;
                        if (networkTransformChild.isClient)
                        {
                            return;
                        }
                        networkTransformChild.m_Target.localPosition = networkTransformChild.m_TargetSyncPosition;
                        networkTransformChild.m_Target.localRotation = networkTransformChild.m_TargetSyncRotation3D;
                    }
                }
            }
        }
コード例 #8
0
        static internal void HandleChildTransform(NetworkMessage netMsg)
        {
            LocalChildTransformMessage message = netMsg.ReadMessage <LocalChildTransformMessage>();

#if UNITY_EDITOR
            UnityEditor.NetworkDetailStats.IncrementStat(
                UnityEditor.NetworkDetailStats.NetworkDirection.Incoming,
                (short)MsgType.LocalChildTransform, "16:LocalChildTransform", 1);
#endif

            GameObject foundObj = NetworkServer.FindLocalObject(message.netId);
            if (foundObj == null)
            {
                if (LogFilter.logError)
                {
                    Debug.LogError("Received NetworkTransformChild data for GameObject that doesn't exist");
                }
                return;
            }
            var children = foundObj.GetComponents <NetworkTransformChild>();
            if (children == null || children.Length == 0)
            {
                if (LogFilter.logError)
                {
                    Debug.LogError("HandleChildTransform no children");
                }
                return;
            }
            if (message.childIndex >= children.Length)
            {
                if (LogFilter.logError)
                {
                    Debug.LogError("HandleChildTransform childIndex invalid");
                }
                return;
            }

            NetworkTransformChild foundSync = children[message.childIndex];
            if (foundSync == null)
            {
                if (LogFilter.logError)
                {
                    Debug.LogError("HandleChildTransform null target");
                }
                return;
            }
            if (!foundSync.localPlayerAuthority)
            {
                if (LogFilter.logError)
                {
                    Debug.LogError("HandleChildTransform no localPlayerAuthority");
                }
                return;
            }

            if (!netMsg.conn.clientOwnedObjects.Contains(message.netId))
            {
                if (LogFilter.logWarn)
                {
                    Debug.LogWarning("NetworkTransformChild netId:" + message.netId + " is not for a valid player");
                }
                return;
            }

            foundSync.UnserializeModeTransform(new NetworkReader(message.payload), false);
            foundSync.m_LastClientSyncTime = Time.time;

            if (!foundSync.isClient)
            {
                // dedicated server wont interpolate, so snap.
                foundSync.m_Target.localPosition = foundSync.m_TargetSyncPosition;
                foundSync.m_Target.localRotation = foundSync.m_TargetSyncRotation3D;
            }
        }