コード例 #1
0
 private void AddPendingPlayer(GameObject obj, int connectionId, NetworkInstanceId netId, short playerControllerId)
 {
     if (!this.m_PendingPlayers.ContainsKey(connectionId))
     {
         NetworkMigrationManager.ConnectionPendingPlayers value = default(NetworkMigrationManager.ConnectionPendingPlayers);
         value.players = new List <NetworkMigrationManager.PendingPlayerInfo>();
         this.m_PendingPlayers[connectionId] = value;
     }
     NetworkMigrationManager.PendingPlayerInfo item = default(NetworkMigrationManager.PendingPlayerInfo);
     item.netId = netId;
     item.playerControllerId = playerControllerId;
     item.obj = obj;
     this.m_PendingPlayers[connectionId].players.Add(item);
 }