コード例 #1
0
 /// <summary>
 /// <para>Creates a new NetworkClient instance.</para>
 /// </summary>
 public NetworkClient()
 {
     this.m_NetworkConnectionClass = typeof(NetworkConnection);
     this.m_ServerIp            = "";
     this.m_ClientId            = -1;
     this.m_ClientConnectionId  = -1;
     this.m_MessageHandlers     = new NetworkMessageHandlers();
     this.m_AsyncConnect        = ConnectState.None;
     this.m_RequestedServerHost = "";
     if (LogFilter.logDev)
     {
         Debug.Log("Client created version " + UnityEngine.Networking.Version.Current);
     }
     this.m_MsgBuffer = new byte[0xffff];
     this.m_MsgReader = new NetworkReader(this.m_MsgBuffer);
     AddClient(this);
 }
コード例 #2
0
 /// <summary>
 /// <para>Creates a new NetworkClient instance.</para>
 /// </summary>
 public NetworkClient()
 {
     this.m_NetworkConnectionClass = typeof(NetworkConnection);
     this.m_ServerIp = "";
     this.m_ClientId = -1;
     this.m_ClientConnectionId = -1;
     this.m_MessageHandlers = new NetworkMessageHandlers();
     this.m_AsyncConnect = ConnectState.None;
     this.m_RequestedServerHost = "";
     if (LogFilter.logDev)
     {
         Debug.Log("Client created version " + UnityEngine.Networking.Version.Current);
     }
     this.m_MsgBuffer = new byte[0xffff];
     this.m_MsgReader = new NetworkReader(this.m_MsgBuffer);
     AddClient(this);
 }
コード例 #3
0
 internal void SetHandlers(NetworkMessageHandlers handlers)
 {
     m_MessageHandlers     = handlers;
     m_MessageHandlersDict = handlers.GetHandlers();
 }
コード例 #4
0
 internal void SetHandlers(NetworkMessageHandlers handlers)
 {
     this.m_MessageHandlers = handlers;
     this.m_MessageHandlersDict = handlers.GetHandlers();
 }