public bool Initialize() { if (m_BroadcastData.Length >= kMaxBroadcastMsgSize) { Debug.LogError("NetworkDiscovery Initialize - data too large. max is " + kMaxBroadcastMsgSize); return false; } if (!NetworkTransport.IsStarted) { NetworkTransport.Init(); } if (NetworkManager.singleton != null) { m_BroadcastData = "NetworkManager:"+NetworkManager.singleton.networkAddress + ":" + NetworkManager.singleton.networkPort; } msgOutBuffer = StringToBytes(m_BroadcastData); msgInBuffer = new byte[kMaxBroadcastMsgSize]; ConnectionConfig cc = new ConnectionConfig(); cc.AddChannel(QosType.Unreliable); defaultTopology = new HostTopology(cc, 1); if (m_IsServer) StartAsServer(); if (m_IsClient) StartAsClient(); return true; }
void Start() { GlobalConfig globalConfig = new GlobalConfig(); globalConfig.ReactorModel = ReactorModel.FixRateReactor; globalConfig.ThreadAwakeTimeout = 10; ConnectionConfig connectionConfig = new ConnectionConfig(); reliableChannelID = connectionConfig.AddChannel(QosType.ReliableSequenced); unreliableChannelID = connectionConfig.AddChannel(QosType.UnreliableSequenced); HostTopology hostTopology = new HostTopology(connectionConfig, maxConnections); NetworkTransport.Init(globalConfig); serverSocketID = NetworkTransport.AddHost(hostTopology, 7777); if(serverSocketID < 0) { Debug.Log("Server socket creation failed!"); } else { Debug.Log("Server socket creation success."); } serverInitialized = true; DontDestroyOnLoad(this); }
void Awake() { try { NetworkTransport.Init(); serverConfig = new ConnectionConfig(); serverChannelId = serverConfig.AddChannel(QosType.StateUpdate); // QosType.UnreliableFragmented serverConfig.MaxSentMessageQueueSize = 2048; // 128 by default serverTopology = new HostTopology(serverConfig, maxConnections); serverHostId = NetworkTransport.AddHost(serverTopology, listenOnPort); liRelTime = 0; fCurrentTime = Time.time; System.DateTime dtNow = System.DateTime.UtcNow; Debug.Log("Kinect data server started at " + dtNow.ToString() + " - " + dtNow.Ticks); if(statusText) { statusText.text = "Server running: 0 connection(s)"; } } catch (System.Exception ex) { Debug.LogError(ex.Message + "\n" + ex.StackTrace); if(statusText) { statusText.text = ex.Message; } } }
void Start() { DontDestroyOnLoad(this); //Build the global config GlobalConfig clientGlobalConfig = new GlobalConfig(); clientGlobalConfig.ReactorModel = ReactorModel.FixRateReactor; clientGlobalConfig.ThreadAwakeTimeout = 10; //Build the channel config ConnectionConfig clientConnectionConfig = new ConnectionConfig(); reliableChannelID = clientConnectionConfig.AddChannel(QosType.ReliableSequenced); unreliableChannelID = clientConnectionConfig.AddChannel(QosType.UnreliableSequenced); //Create the host topology HostTopology hostTopology = new HostTopology(clientConnectionConfig, maxConnections); //Initialize the network transport NetworkTransport.Init(clientGlobalConfig); //Open a socket for the client //Make sure the client created the socket successfully //Create a byte to store a possible error byte possibleError; //Connect to the server using //int NetworkTransport.Connect(int socketConnectingFrom, string ipAddress, int port, 0, out byte possibleError) //Store the ID of the connection in clientServerConnectionID NetworkTransport.Connect(clientSocketID, " ", 7777, 0, out possibleError); //Display the error (if it did error out) Debug.Log("Connection Failed"); }
public HostTopologyInternal(HostTopology topology) { this.InitWrapper(new ConnectionConfigInternal(topology.DefaultConfig), topology.MaxDefaultConnections); for (int i = 1; i <= topology.SpecialConnectionConfigsCount; ++i) this.AddSpecialConnectionConfig(new ConnectionConfigInternal(topology.GetSpecialConnectionConfig(i))); this.InitOtherParameters(topology); }
/// <summary> /// Attempt to connect to a given address and port. /// </summary> /// <param name="address">The IP to try and connect to</param> /// <param name="port">The port to try and connect to</param> /// <returns>True if connection was successful and false if you are already connected or connection failed.</returns> public bool Connect(string address, int port) { if (m_isConnected) { Debug.LogError(LLAPS.FormatError(typeof(ClientConnection), "The client is already connected, please call Disconnect before calling Connect again.")); return false; } NetworkTransport.Init(); var configBehaviour = this.GetComponent<Common.ConnectionConfig>(); var configuration = configBehaviour.GetConnectionConfiguration(); m_qosChannels.Clear(); foreach (var channel in this.Channels) { m_qosChannels[channel] = configuration.AddChannel(channel); } var topology = new HostTopology(configuration, c_maxClientConnections); m_genericHostId = NetworkTransport.AddHost(topology, 0); byte error; m_connectionId = NetworkTransport.Connect(m_genericHostId, address, port, 0, out error); if (error != 0 || m_connectionId == 0) { Debug.LogError(LLAPS.FormatError(typeof(ClientConnection), string.Format("Failed to connect to {0}:{1}. ErrorCode: {2}", address, port, error))); m_connectionId = LLAPS.c_invalidId; return false; } m_isConnected = true; return true; }
public void Connect(string ip) { NetworkTransport.Init(); // Config must be identical with the server var config = new ConnectionConfig(); config.PacketSize = 1000; infoChannel = config.AddChannel(QosType.ReliableSequenced); gameChannel = config.AddChannel(QosType.ReliableSequenced); // Setup the host socket (yes also for clients) // Using port 0 to let the system assign a random available port var topology = new HostTopology(config, 200); server.host = NetworkTransport.AddHost(topology, 0); byte error; server.conn = NetworkTransport.Connect(server.host, ip, port, 0, out error); Log.TestError(error, "Failed to connect to the server!"); // Setup the data buffer: data = new byte[config.PacketSize]; // And setup a reader and writer for easy data manipulation stream = new MemoryStream(data); reader = new BinaryReader(stream); writer = new BinaryWriter(stream); }
// Use this for initialization void Start() { GlobalConfig globalConfig = new GlobalConfig(); // Set the Global Config to receive data in fixed 10ms intervals. globalConfig.ReactorModel = ReactorModel.FixRateReactor; globalConfig.ThreadAwakeTimeout = INTERVAL_TIME; ConnectionConfig connectionConfig = new ConnectionConfig(); // Add data channels to the network reliableChannelID = connectionConfig.AddChannel(QosType.ReliableSequenced); unreliableChannelID = connectionConfig.AddChannel(QosType.UnreliableSequenced); // Combine channels with the maximum number of connections HostTopology hostTopology = new HostTopology(connectionConfig, maxConnections); // Initialize the Network NetworkTransport.Init(globalConfig); // Open the network socket serverSocketID = NetworkTransport.AddHost(hostTopology, DEFAULT_PORT); if (serverSocketID < 0) Debug.Log("Server socket creation failed"); else Debug.Log("Server socket creation successful"); // Note that the server is running serverInitialized = true; DontDestroyOnLoad(this); }
// CONSTRUCTOR public Server(NetworkingInfo netinfo) { networkingInfo = netinfo; if(networkingInfo.port == -1) networkingInfo.port = NetworkingInfo.defaultPort; if(networkingInfo.address == "") networkingInfo.address = NetworkingInfo.defaultAddress; // TODO: Add some kind of DNS pre check for IP? connectedPlayers = new List<ServerPlayer>(); whiteList = new Dictionary<string, DateTime>(); pendingConnections = new Queue<NetworkConnection>(); config = new ConnectionConfig(); Channels.priority = config.AddChannel(QosType.AllCostDelivery); Channels.reliable = config.AddChannel(QosType.ReliableSequenced); Channels.unreliable = config.AddChannel(QosType.UnreliableSequenced); Channels.fragmented = config.AddChannel(QosType.ReliableFragmented); Channels.update = config.AddChannel(QosType.StateUpdate); hostconfig = new HostTopology(config, maxConcurrentConnectedUsers); NetworkServer.Configure(hostconfig); NetworkServer.Listen(networkingInfo.port); NetworkServer.RegisterHandler(MsgType.Connect, OnClientConnected); common.printConsole (tag, "Setup complete", true); networkingInfo.address = NetworkingCommon.localServer; }
public void CreateSocket() { if (_hostID > -1) return; if (inputIP.text.Length == 0 || inputPort.text.Length == 0) { errorField.text = "IP Address or Port Error"; return; } _port = int.Parse (inputPort.text); _address = inputIP.text; //http://docs.unity3d.com/Manual/UNetUsingTransport.html NetworkTransport.Init (); ConnectionConfig config = new ConnectionConfig (); _unreliableID = config.AddChannel (QosType.Unreliable); // http://blogs.unity3d.com/2014/06/11/all-about-the-unity-networking-transport-layer/ int maxConnections = 10; HostTopology topology = new HostTopology (config, maxConnections); _hostID = NetworkTransport.AddHost (topology, _port); Debug.Log ("Socket Open. _hostID: " + _hostID); if (_hostID > -1) { errorField.text = "Socket Connected!"; } }
void StartServer() { ConnectionConfig config = new ConnectionConfig(); config.AddChannel(QosType.Unreliable); HostTopology topology = new HostTopology(config, 10); localSocketId = NetworkTransport.AddHost(topology, 0); byte err; NetworkTransport.StartBroadcastDiscovery(localSocketId, 8888, 1000, 1, 1, StringToBytes("Hello World"), 1024, 1000, out err); }
void StartClient() { ConnectionConfig config = new ConnectionConfig(); config.AddChannel(QosType.Unreliable); HostTopology topology = new HostTopology(config, 10); localSocketId = NetworkTransport.AddHost(topology, 8888); byte err; NetworkTransport.SetBroadcastCredentials(localSocketId, 1000, 1, 1, out err); }
private void init() { NetworkTransport.Init(); ConnectionConfig config = new ConnectionConfig(); mReliableChannelId = config.AddChannel(QosType.Reliable); HostTopology topology = new HostTopology(config, MAX_CONNECTIONS); mHostId = NetworkTransport.AddHost(topology, PORT); }
// Use this for initialization void Start() { NetworkTransport.Init (); ConnectionConfig config = new ConnectionConfig(); reiliableChannelId = config.AddChannel(QosType.Reliable); HostTopology topology = new HostTopology(config, 5); hostId = NetworkTransport.AddWebsocketHost(topology, 8081, null); }
public virtual void SetupAsServer(int socketId, int maxConnections) { ConnectionConfig config = new ConnectionConfig(); reliableChannelId = config.AddChannel(QosType.Reliable); unreliableChannelId = config.AddChannel(QosType.Unreliable); topology = new HostTopology(config, maxConnections); localSocketId = NetworkTransport.AddHost(topology, socketId); Debug.Log ("Set up server at port: " + socketId + " With a maximum of " + maxConnections + " Connections"); }
/// <summary> /// Initializes a new instance of the <see cref="NetClient"/> class. /// </summary> /// <param name="socket">Valid socket id for the NetClient. Given by NetManager.</param> public NetClient() { HostTopology ht = new HostTopology( NetManager.mConnectionConfig , 1 ); // Clients only need 1 connection int csocket = NetworkTransport.AddHost ( ht ); if(!NetUtils.IsSocketValid (csocket)){ Debug.Log ("NetManager::CreateClient() returned an invalid socket ( " + csocket + " )" ); } mSocket = csocket; }
public void Host() { //initialize and configure stuff ConnectionConfig config = new ConnectionConfig(); reliableChannelID = config.AddChannel(QosType.Reliable); HostTopology topology = new HostTopology(config, maxConnections); //open up a socket socketID = NetworkTransport.AddHost(topology, port); outputText.text = "opened socket: " + socketID; Debug.Log(outputText.text); }
void Start() { NetworkTransport.Init(); ConnectionConfig config = new ConnectionConfig(); reliableChannelId = config.AddChannel(QosType.Reliable); HostTopology topology = new HostTopology(config, maxConnections); socketId = NetworkTransport.AddHost(topology, socketPort); Debug.Log("Socket Open. SocketId is: " + socketId + " ChannelID is: " + reliableChannelId); }
// Use this for initialization void Start() { UnityEngine.Networking.NetworkTransport.Init (); ConnectionConfig connConf = new ConnectionConfig (); HostTopology hostTopology = new HostTopology (connConf, 1024); int hostId = NetworkTransport.AddHost (hostTopology, Port, Interface); print ("Now listening on " + Interface + ":" + Port); }
public LLApiClient (string endPoint, int port, GameClient gameClient) { Config = new ConnectionConfig(); int ReliableChannelId = Config.AddChannel(QosType.Reliable); int NonReliableChannelId = Config.AddChannel(QosType.Unreliable); Topology = new HostTopology(Config, 10); EndPoint = endPoint; Port = port; GameClient = gameClient; isConnected = false; }
public HostTopologyInternal(HostTopology topology) { ConnectionConfigInternal config = new ConnectionConfigInternal(topology.DefaultConfig); this.InitWrapper(config, topology.MaxDefaultConnections); for (int i = 1; i <= topology.SpecialConnectionConfigsCount; i++) { ConnectionConfigInternal internal3 = new ConnectionConfigInternal(topology.GetSpecialConnectionConfig(i)); this.AddSpecialConnectionConfig(internal3); } this.InitOtherParameters(topology); }
public static int AddHostWithSimulator(HostTopology topology, int minTimeout, int maxTimeout, [DefaultValue("0")] int port, [DefaultValue("null")] string ip) { if (topology == null) { throw new NullReferenceException("topology is not defined"); } if (ip == null) { return AddHostWrapperWithoutIp(new HostTopologyInternal(topology), port, minTimeout, maxTimeout); } return AddHostWrapper(new HostTopologyInternal(topology), ip, port, minTimeout, maxTimeout); }
public LLApiServer(GameServer gameServer, int port, ushort maxConnections, ushort maxMessages) { GameServer = gameServer; Port = port; MaxConnections = maxConnections; MaxMessages = maxMessages; isConnected = false; Config = new ConnectionConfig(); int ReliableChannelId = Config.AddChannel(QosType.Reliable); int NonReliableChannelId = Config.AddChannel(QosType.Unreliable); Topology = new HostTopology(Config, MaxConnections); }
public WebClient(HostTopology topology) { buffer = new byte[WebManager.PACKET_SIZE]; ms = new MemoryStream(buffer); reader = new BinaryReader(ms); writer = new BinaryWriter(ms); channel = 0; movement = 1; host = NetworkTransport.AddHost(topology, 0); }
/// <summary> /// <para>Creates a host based on Networking.HostTopology.</para> /// </summary> /// <param name="topology">The Networking.HostTopology associated with the host.</param> /// <param name="port">Port to bind to (when 0 is selected, the OS will choose a port at random).</param> /// <param name="ip">IP address to bind to.</param> /// <returns> /// <para>Returns the ID of the host that was created.</para> /// </returns> public static int AddHost(HostTopology topology, [DefaultValue("0")] int port, [DefaultValue("null")] string ip) { if (topology == null) { throw new NullReferenceException("topology is not defined"); } CheckTopology(topology); if (ip == null) { return AddHostWrapperWithoutIp(new HostTopologyInternal(topology), port, 0, 0); } return AddHostWrapper(new HostTopologyInternal(topology), ip, port, 0, 0); }
public MutliplayerManager() { // Packet config GlobalConfig gConfig = new GlobalConfig(); gConfig.MaxPacketSize = 500; NetworkTransport.Init( gConfig ); // Connection config ConnectionConfig config = new ConnectionConfig(); int mainChannel = config.AddChannel(QosType.Unreliable); topology = new HostTopology( config, 10 ); }
/// <summary> /// Initializes a new instance of the <see cref="NetServer"/> class. /// </summary> /// <param name="maxConnections">Max connections.</param> /// <param name="port">Port.</param> public NetServer( int maxConnections , int port ) { if(!NetManager.mIsInitialized){ Debug.Log ("NetServer( ... ) - NetManager was not initialized. Did you forget to call NetManager.Init()?"); return; } HostTopology ht = new HostTopology( NetManager.mConnectionConfig , maxConnections ); mSocket = NetworkTransport.AddHost ( ht , port ); if(!NetUtils.IsSocketValid (mSocket)){ Debug.Log ("NetServer::NetServer( " + maxConnections + " , " + port.ToString () + " ) returned an invalid socket ( " + mSocket.ToString() + " )" ); } mIsRunning = true; }
private void InitUnetBroadcastDiscovery() { byte num; if (!NetworkTransport.IsStarted) { NetworkTransport.Init(); } ConnectionConfig defaultConfig = new ConnectionConfig(); defaultConfig.AddChannel(QosType.Unreliable); HostTopology topology = new HostTopology(defaultConfig, 1); this.hostId = NetworkTransport.AddHost(topology, 0xbaa1); if (this.hostId == -1) { Debug.LogError("Network Discovery addHost failed!"); } NetworkTransport.SetBroadcastCredentials(this.hostId, 0x3e8, 1, 1, out num); }
void Start () { NetworkTransport.Init(); ConnectionConfig config = new ConnectionConfig(); int myReiliableChannelId = config.AddChannel(QosType.Reliable); int myUnreliableChannelId = config.AddChannel(QosType.Unreliable); HostTopology topology = new HostTopology(config, 10); int hostId = NetworkTransport.AddHost(topology, 8888); int bufferLength = buffer.Length; int connectionId = NetworkTransport.Connect(hostId, "192.16.7.21", 8888, 0, out error); NetworkTransport.Disconnect(hostId, connectionId, out error); NetworkTransport.Send(hostId, connectionId, myReiliableChannelId, buffer, bufferLength, out error); }
protected override void ConfigureHosts(ConnectionConfig config) { HostTopology topology = new HostTopology(config, 5); if (hostID != -1) return; #if UNITY_EDITOR // Listen on port 25000 if(simulatedNetworking) hostID = NetworkTransport.AddHost(topology, 25000); else hostID = NetworkTransport.AddHostWithSimulator(topology, 200, 400, 25000); #else hostID = NetworkTransport.AddHost(topology, 25000); #endif Debug.Log(Format.localIPAddress()); }
/// <summary> /// <para>Initializes the NetworkDiscovery component.</para> /// </summary> /// <returns> /// <para>Return true if the network port was available.</para> /// </returns> public bool Initialize() { if (this.m_BroadcastData.Length >= 1024) { if (LogFilter.logError) { Debug.LogError((object)("NetworkDiscovery Initialize - data too large. max is " + (object)1024)); } return(false); } if (!NetworkTransport.IsStarted) { NetworkTransport.Init(); } if (this.m_UseNetworkManager && (UnityEngine.Object)NetworkManager.singleton != (UnityEngine.Object)null) { this.m_BroadcastData = "NetworkManager:" + NetworkManager.singleton.networkAddress + ":" + (object)NetworkManager.singleton.networkPort; if (LogFilter.logInfo) { Debug.Log((object)("NetwrokDiscovery set broadbast data to:" + this.m_BroadcastData)); } } this.m_MsgOutBuffer = NetworkDiscovery.StringToBytes(this.m_BroadcastData); this.m_MsgInBuffer = new byte[1024]; this.m_BroadcastsReceived = new Dictionary <string, NetworkBroadcastResult>(); ConnectionConfig defaultConfig = new ConnectionConfig(); int num = (int)defaultConfig.AddChannel(QosType.Unreliable); this.m_DefaultTopology = new HostTopology(defaultConfig, 1); if (this.m_IsServer) { this.StartAsServer(); } if (this.m_IsClient) { this.StartAsClient(); } return(true); }
public bool Initialize() { if (m_BroadcastData.Length >= 1024) { if (LogFilter.logError) { Debug.LogError("NetworkDiscovery Initialize - data too large. max is " + 1024); } return(false); } if (!NetworkTransport.IsStarted) { NetworkTransport.Init(); } if (m_UseNetworkManager && NetworkManager.singleton != null) { m_BroadcastData = "NetworkManager:" + NetworkManager.singleton.networkAddress + ":" + NetworkManager.singleton.networkPort; if (LogFilter.logInfo) { Debug.Log("NetwrokDiscovery set broadbast data to:" + m_BroadcastData); } } m_MsgOutBuffer = StringToBytes(m_BroadcastData); m_MsgInBuffer = new byte[1024]; m_BroadcastsReceived = new Dictionary <string, NetworkBroadcastResult>(); ConnectionConfig connectionConfig = new ConnectionConfig(); connectionConfig.AddChannel(QosType.Unreliable); m_DefaultTopology = new HostTopology(connectionConfig, 1); if (m_IsServer) { StartAsServer(); } if (m_IsClient) { StartAsClient(); } return(true); }
/// <summary> /// <para>Initialization function that is invoked when the server starts listening. This can be overridden to perform custom initialization such as setting the NetworkConnectionClass.</para> /// </summary> public virtual void Initialize() { if (this.m_Initialized) { return; } this.m_Initialized = true; NetworkTransport.Init(); this.m_MsgBuffer = new byte[(int)ushort.MaxValue]; this.m_MsgReader = new NetworkReader(this.m_MsgBuffer); if (this.m_HostTopology == null) { ConnectionConfig defaultConfig = new ConnectionConfig(); int num1 = (int)defaultConfig.AddChannel(QosType.Reliable); int num2 = (int)defaultConfig.AddChannel(QosType.Unreliable); this.m_HostTopology = new HostTopology(defaultConfig, 8); } if (!LogFilter.logDebug) { return; } Debug.Log((object)"NetworkServerSimple initialize."); }
public bool Listen(int serverListenPort, HostTopology topology) { m_HostTopology = topology; Initialize(); m_ListenPort = serverListenPort; if (m_UseWebSockets) { m_ServerHostId = NetworkTransport.AddWebsocketHost(m_HostTopology, serverListenPort); } else { m_ServerHostId = NetworkTransport.AddHost(m_HostTopology, serverListenPort); } if (m_ServerHostId == -1) { return(false); } if (LogFilter.logDebug) { Debug.Log("NetworkServerSimple listen " + m_ListenPort); } return(true); }
private void PrepareForConnect(bool usePlatformSpecificProtocols) { NetworkClient.SetActive(true); this.RegisterSystemHandlers(false); if (this.m_HostTopology == null) { ConnectionConfig connectionConfig = new ConnectionConfig(); connectionConfig.AddChannel(QosType.ReliableSequenced); connectionConfig.AddChannel(QosType.Unreliable); connectionConfig.UsePlatformSpecificProtocols = usePlatformSpecificProtocols; this.m_HostTopology = new HostTopology(connectionConfig, 8); } if (this.m_UseSimulator) { int num = this.m_SimulatedLatency / 3 - 1; if (num < 1) { num = 1; } int num2 = this.m_SimulatedLatency * 3; if (LogFilter.logDebug) { Debug.Log(string.Concat(new object[] { "AddHost Using Simulator ", num, "/", num2 })); } this.m_ClientId = NetworkTransport.AddHostWithSimulator(this.m_HostTopology, num, num2, this.m_HostPort); } else { this.m_ClientId = NetworkTransport.AddHost(this.m_HostTopology, this.m_HostPort); } }
static int s_MaxPacketStats = 255;//the same as maximum message types #endif public virtual void Initialize(string networkAddress, int networkHostId, int networkConnectionId, HostTopology hostTopology) { m_Writer = new NetworkWriter(); address = networkAddress; hostId = networkHostId; connectionId = networkConnectionId; int numChannels = hostTopology.DefaultConfig.ChannelCount; int packetSize = hostTopology.DefaultConfig.PacketSize; if ((hostTopology.DefaultConfig.UsePlatformSpecificProtocols) && (UnityEngine.Application.platform != RuntimePlatform.PS4) && (UnityEngine.Application.platform != RuntimePlatform.PSP2)) { throw new ArgumentOutOfRangeException("Platform specific protocols are not supported on this platform"); } m_Channels = new ChannelBuffer[numChannels]; for (int i = 0; i < numChannels; i++) { var qos = hostTopology.DefaultConfig.Channels[i]; int actualPacketSize = packetSize; if (qos.QOS == QosType.ReliableFragmented || qos.QOS == QosType.UnreliableFragmented) { actualPacketSize = hostTopology.DefaultConfig.FragmentSize * 128; } m_Channels[i] = new ChannelBuffer(this, actualPacketSize, (byte)i, IsReliableQoS(qos.QOS), IsSequencedQoS(qos.QOS)); } }
public static int AddHost(HostTopology top, int port, string ip) { return(0); }
public static int AddHost(HostTopology top) { return(0); }
public static int AddHostWithSimulator(HostTopology top, int mintimeout, int maxTimeout, int port, string ip) { return(0); }
public static int AddWebsocketHost(HostTopology top, int port) { return(0); }
/// <summary> /// <para>This inializes the internal data structures of a NetworkConnection object, including channel buffers.</para> /// </summary> /// <param name="address">The host or IP connected to.</param> /// <param name="hostId">The transport hostId for the connection.</param> /// <param name="connectionId">The transport connectionId for the connection.</param> /// <param name="hostTopology">The topology to be used.</param> /// <param name="networkAddress"></param> /// <param name="networkHostId"></param> /// <param name="networkConnectionId"></param> public virtual void Initialize(string networkAddress, int networkHostId, int networkConnectionId, HostTopology hostTopology) { this.m_Writer = new NetworkWriter(); this.address = networkAddress; this.hostId = networkHostId; this.connectionId = networkConnectionId; int channelCount = hostTopology.DefaultConfig.ChannelCount; int packetSize = (int)hostTopology.DefaultConfig.PacketSize; if (hostTopology.DefaultConfig.UsePlatformSpecificProtocols && Application.platform != RuntimePlatform.PS4) { throw new ArgumentOutOfRangeException("Platform specific protocols are not supported on this platform"); } this.m_Channels = new ChannelBuffer[channelCount]; for (int index = 0; index < channelCount; ++index) { ChannelQOS channel = hostTopology.DefaultConfig.Channels[index]; int bufferSize = packetSize; if (channel.QOS == QosType.ReliableFragmented || channel.QOS == QosType.UnreliableFragmented) { bufferSize = (int)hostTopology.DefaultConfig.FragmentSize * 128; } this.m_Channels[index] = new ChannelBuffer(this, bufferSize, (byte)index, NetworkConnection.IsReliableQoS(channel.QOS)); } }
public virtual void Initialize(string networkAddress, int networkHostId, int networkConnectionId, HostTopology hostTopology) { this.m_Writer = new NetworkWriter(); this.address = networkAddress; this.hostId = networkHostId; this.connectionId = networkConnectionId; int channelCount = hostTopology.DefaultConfig.ChannelCount; int packetSize = hostTopology.DefaultConfig.PacketSize; this.m_Channels = new ChannelBuffer[channelCount]; for (int i = 0; i < channelCount; i++) { ChannelQOS lqos = hostTopology.DefaultConfig.Channels[i]; this.m_Channels[i] = new ChannelBuffer(this, packetSize, (byte)i, IsReliableQoS(lqos.QOS)); } }
static public int AddHost(HostTopology topology, int port, string ip) { return(AddHostWithSimulator(topology, 0, 0, port, ip)); }
private static void SetChannelsFromTopology(HostTopology topology) => channels = topology.DefaultConfig.Channels;
public static int AddHost(HostTopology topology, int port) { string ip = null; return(AddHost(topology, port, ip)); }
public bool Configure(ConnectionConfig config, int maxConnections) { HostTopology topology = new HostTopology(config, maxConnections); return(Configure(topology)); }
public int AddWebsocketHost(HostTopology topology, int port, string ip) { return(NetworkTransport.AddWebsocketHost(topology, port, ip)); }
public virtual void Initialize(string networkAddress, int networkHostId, int networkConnectionId, HostTopology hostTopology) { address = networkAddress; hostId = networkHostId; connectionId = networkConnectionId; if ((hostTopology.DefaultConfig.UsePlatformSpecificProtocols) && (Application.platform != RuntimePlatform.PS4) && (Application.platform != RuntimePlatform.PSP2)) { throw new ArgumentOutOfRangeException("Platform specific protocols are not supported on this platform"); } }
public static int AddHost(HostTopology topology, int port) { string ip = (string)null; return(NetworkTransport.AddHost(topology, port, ip)); }
public virtual void Initialize(string networkAddress, int networkHostId, int networkConnectionId, HostTopology hostTopology) { this.m_Writer = new NetworkWriter(); this.address = networkAddress; this.hostId = networkHostId; this.connectionId = networkConnectionId; int channelCount = hostTopology.DefaultConfig.ChannelCount; int packetSize = (int)hostTopology.DefaultConfig.PacketSize; this.m_Channels = new ChannelBuffer[channelCount]; for (int i = 0; i < channelCount; i++) { ChannelQOS channelQOS = hostTopology.DefaultConfig.Channels[i]; int bufferSize = packetSize; if (channelQOS.QOS == QosType.ReliableFragmented || channelQOS.QOS == QosType.UnreliableFragmented) { bufferSize = (int)(hostTopology.DefaultConfig.FragmentSize * 128); } this.m_Channels[i] = new ChannelBuffer(this, bufferSize, (byte)i, NetworkConnection.IsReliableQoS(channelQOS.QOS)); } }
public static int AddHostWithSimulator(HostTopology topology, int minTimeout, int maxTimeout, int port) { string ip = (string)null; return(NetworkTransport.AddHostWithSimulator(topology, minTimeout, maxTimeout, port, ip)); }
/// <summary> /// <para>This inializes the internal data structures of a NetworkConnection object, including channel buffers.</para> /// </summary> /// <param name="hostTopology">The topology to be used.</param> /// <param name="networkAddress">The host or IP connected to.</param> /// <param name="networkHostId">The transport hostId for the connection.</param> /// <param name="networkConnectionId">The transport connectionId for the connection.</param> public virtual void Initialize(string networkAddress, int networkHostId, int networkConnectionId, HostTopology hostTopology) { this.m_Writer = new NetworkWriter(); this.address = networkAddress; this.hostId = networkHostId; this.connectionId = networkConnectionId; int channelCount = hostTopology.DefaultConfig.ChannelCount; int packetSize = hostTopology.DefaultConfig.PacketSize; if ((hostTopology.DefaultConfig.UsePlatformSpecificProtocols && (Application.platform != RuntimePlatform.PS4)) && (Application.platform != RuntimePlatform.PSP2)) { throw new ArgumentOutOfRangeException("Platform specific protocols are not supported on this platform"); } this.m_Channels = new ChannelBuffer[channelCount]; for (int i = 0; i < channelCount; i++) { ChannelQOS lqos = hostTopology.DefaultConfig.Channels[i]; int bufferSize = packetSize; if ((lqos.QOS == QosType.ReliableFragmented) || (lqos.QOS == QosType.UnreliableFragmented)) { bufferSize = hostTopology.DefaultConfig.FragmentSize * 0x80; } this.m_Channels[i] = new ChannelBuffer(this, bufferSize, (byte)i, IsReliableQoS(lqos.QOS), IsSequencedQoS(lqos.QOS)); } }
public static int AddWebsocketHost(HostTopology topology, int port) { return(NetworkTransport.AddWebsocketHost(topology, port, null)); }
public int AddHostWithSimulator(HostTopology topology, int minTimeout, int maxTimeout, int port) { return(NetworkTransport.AddHostWithSimulator(topology, minTimeout, maxTimeout, port)); }
public bool Configure(HostTopology topology) { m_HostTopology = topology; return(true); }
static public int AddHost(HostTopology topology) { return(AddHost(topology, 0, null)); }
private void InitOtherParameters(HostTopology topology) { this.InitReceivedPoolSize(topology.ReceivedMessagePoolSize); this.InitSentMessagePoolSize(topology.SentMessagePoolSize); this.InitMessagePoolSizeGrowthFactor(topology.MessagePoolSizeGrowthFactor); }
static public int AddWebsocketHost(HostTopology topology, int port) { return(AddWebsocketHost(topology, port, null)); }
public static int AddHostWithSimulator(HostTopology topology, int minTimeout, int maxTimeout, int port) { string ip = null; return(AddHostWithSimulator(topology, minTimeout, maxTimeout, port, ip)); }
static public int AddHostWithSimulator(HostTopology topology, int minTimeout, int maxTimeout) { return(AddHostWithSimulator(topology, minTimeout, maxTimeout, 0, null)); }