static public int constructor(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); UnityEngine.Experimental.UIElements.Clickable o; if (argc == 4) { System.Action a1; LuaDelegation.checkDelegate(l, 2, out a1); System.Int64 a2; checkType(l, 3, out a2); System.Int64 a3; checkType(l, 4, out a3); o = new UnityEngine.Experimental.UIElements.Clickable(a1, a2, a3); pushValue(l, true); pushValue(l, o); return(2); } else if (argc == 2) { System.Action a1; LuaDelegation.checkDelegate(l, 2, out a1); o = new UnityEngine.Experimental.UIElements.Clickable(a1); pushValue(l, true); pushValue(l, o); return(2); } return(error(l, "New object failed.")); } catch (Exception e) { return(error(l, e)); } }
static public int get_lastMousePosition(IntPtr l) { try { UnityEngine.Experimental.UIElements.Clickable self = (UnityEngine.Experimental.UIElements.Clickable)checkSelf(l); pushValue(l, true); pushValue(l, self.lastMousePosition); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int HandleEvent(IntPtr l) { try { UnityEngine.Experimental.UIElements.Clickable self = (UnityEngine.Experimental.UIElements.Clickable)checkSelf(l); UnityEngine.Event a1; checkType(l, 2, out a1); UnityEngine.Experimental.UIElements.VisualElement a2; checkType(l, 3, out a2); var ret = self.HandleEvent(a1, a2); pushValue(l, true); pushEnum(l, (int)ret); return(2); } catch (Exception e) { return(error(l, e)); } }
public Button(Action clickEvent) { this.clickable = new Clickable(clickEvent); this.AddManipulator(this.clickable); }
public ScrollerButton(Action clickEvent, long delay, long interval) { this.clickable = new Clickable(clickEvent, delay, interval); this.AddManipulator(this.clickable); }
public Button(System.Action clickEvent) { // Click-once behaviour clickable = new Clickable(clickEvent); this.AddManipulator(clickable); }
public void SetAction(System.Action clickEvent, long delay, long interval) { this.RemoveManipulator(m_Clickable); m_Clickable = new Clickable(clickEvent, delay, interval); this.AddManipulator(m_Clickable); }