コード例 #1
0
 public static int[] Generate(Mesh mesh, SpriteShapeParameters shapeParams, ShapeControlPoint[] points, SpriteShapeMetaData[] metaData, AngleRangeInfo[] angleRange, Sprite[] sprites, Sprite[] corners)
 {
     return(SpriteShapeUtility.Generate_Injected(mesh, ref shapeParams, points, metaData, angleRange, sprites, corners));
 }
コード例 #2
0
 public static void GenerateSpriteShape(SpriteShapeRenderer renderer, SpriteShapeParameters shapeParams, ShapeControlPoint[] points, SpriteShapeMetaData[] metaData, AngleRangeInfo[] angleRange, Sprite[] sprites, Sprite[] corners)
 {
     SpriteShapeUtility.GenerateSpriteShape_Injected(renderer, ref shapeParams, points, metaData, angleRange, sprites, corners);
 }