public static int[] Generate(Mesh mesh, SpriteShapeParameters shapeParams, ShapeControlPoint[] points, SpriteShapeMetaData[] metaData, AngleRangeInfo[] angleRange, Sprite[] sprites, Sprite[] corners) { return(SpriteShapeUtility.Generate_Injected(mesh, ref shapeParams, points, metaData, angleRange, sprites, corners)); }
public static void GenerateSpriteShape(SpriteShapeRenderer renderer, SpriteShapeParameters shapeParams, ShapeControlPoint[] points, SpriteShapeMetaData[] metaData, AngleRangeInfo[] angleRange, Sprite[] sprites, Sprite[] corners) { SpriteShapeUtility.GenerateSpriteShape_Injected(renderer, ref shapeParams, points, metaData, angleRange, sprites, corners); }