static public int DestroyCreatedInstances(IntPtr l) { try { UnityEngine.Experimental.Rendering.RenderPipelineAsset self = (UnityEngine.Experimental.Rendering.RenderPipelineAsset)checkSelf(l); self.DestroyCreatedInstances(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int GetTerrainBrushPassIndex(IntPtr l) { try { UnityEngine.Experimental.Rendering.RenderPipelineAsset self = (UnityEngine.Experimental.Rendering.RenderPipelineAsset)checkSelf(l); var ret = self.GetTerrainBrushPassIndex(); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int GetDefaultUIETC1SupportedMaterial(IntPtr l) { try { UnityEngine.Experimental.Rendering.RenderPipelineAsset self = (UnityEngine.Experimental.Rendering.RenderPipelineAsset)checkSelf(l); var ret = self.GetDefaultUIETC1SupportedMaterial(); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int GetAutodeskInteractiveShader(IntPtr l) { try { UnityEngine.Experimental.Rendering.RenderPipelineAsset self = (UnityEngine.Experimental.Rendering.RenderPipelineAsset)checkSelf(l); var ret = self.GetAutodeskInteractiveShader(); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
public void Setup() { m_OriginalAsset = GraphicsSettings.renderPipelineAsset; Setup(0); }