public void InvalidateRegion(Rect r, int mipMap, int numMips) { if (IsValid() == false) { throw new InvalidOperationException("Invalid ProceduralTextureStack"); } ProceduralVirtualTexturing.InvalidateRegion(handle, r, mipMap, numMips); }
public void InvalidateRegion(Rect r, int mipMap, int numMips) { ProceduralVirtualTexturing.InvalidateRegion(handle, r, mipMap, numMips); }