コード例 #1
0
 /// <summary>
 /// Create a new Render Graph Texture resource.
 /// </summary>
 /// <param name="desc">Texture descriptor.</param>
 /// <param name="shaderProperty">Optional property that allows you to specify a Shader property name to use for automatic resource binding.</param>
 /// <returns>A new TextureHandle.</returns>
 public TextureHandle CreateTexture(TextureDesc desc, int shaderProperty = 0)
 {
     if (m_DebugParameters.tagResourceNamesWithRG)
     {
         desc.name = string.Format("{0}_RenderGraph", desc.name);
     }
     return(m_Resources.CreateTexture(desc, shaderProperty));
 }
コード例 #2
0
 /// <summary>
 /// Copy constructor
 /// </summary>
 /// <param name="input"></param>
 public TextureDesc(TextureDesc input)
 {
     this = input;
 }