/// <summary> /// Create a new Render Graph Texture resource. /// </summary> /// <param name="desc">Texture descriptor.</param> /// <param name="shaderProperty">Optional property that allows you to specify a Shader property name to use for automatic resource binding.</param> /// <returns>A new TextureHandle.</returns> public TextureHandle CreateTexture(TextureDesc desc, int shaderProperty = 0) { if (m_DebugParameters.tagResourceNamesWithRG) { desc.name = string.Format("{0}_RenderGraph", desc.name); } return(m_Resources.CreateTexture(desc, shaderProperty)); }
/// <summary> /// Copy constructor /// </summary> /// <param name="input"></param> public TextureDesc(TextureDesc input) { this = input; }