public override void LogCreation(RenderGraphLogger logger) { logger.LogLine($"Created Texture: {desc.name} (Cleared: {desc.clearBuffer})"); }
public override void LogCreation(RenderGraphLogger logger) { logger.LogLine($"Created ComputeBuffer: {desc.name}"); }
public override void LogRelease(RenderGraphLogger logger) { logger.LogLine($"Released ComputeBuffer: {desc.name}"); }
public override void LogRelease(RenderGraphLogger logger) { logger.LogLine($"Released Texture: {desc.name}"); }