コード例 #1
0
        public override void Dispose()
        {
            base.Dispose();
            Shader.globalRenderPipeline       = "";
            SupportedRenderingFeatures.active = new SupportedRenderingFeatures();

#if UNITY_EDITOR
            SceneViewDrawMode.ResetDrawMode();
#endif

            m_Renderer.Dispose();
        }