コード例 #1
0
        void EnqueuePass(CommandBuffer cmd, RenderPassHandles passHandle, RenderTextureDescriptor baseDescriptor,
                         int[] colorAttachmentHandles = null, int depthAttachmentHandle = -1, int samples = 1)
        {
            ScriptableRenderPass pass = GetPass(passHandle);

            pass.Setup(cmd, baseDescriptor, colorAttachmentHandles, depthAttachmentHandle, samples);

            if (passHandle == RenderPassHandles.DirectionalShadows || passHandle == RenderPassHandles.LocalShadows)
            {
                m_ActiveShadowQueue.Add(pass);
            }
            else
            {
                m_ActiveRenderPassQueue.Add(pass);
            }
        }
コード例 #2
0
 public void EnqueuePass(ScriptableRenderPass pass)
 {
     m_ActiveRenderPassQueue.Add(pass);
 }