public void BindResources(CommandBuffer cmd) { // This code must be in sync with HDShadowContext.hlsl cmd.SetGlobalBuffer(HDShaderIDs._HDShadowDatas, m_ShadowDataBuffer); cmd.SetGlobalBuffer(HDShaderIDs._HDDirectionalShadowData, m_DirectionalShadowDataBuffer); cmd.SetGlobalTexture(HDShaderIDs._ShadowmapAtlas, m_Atlas.identifier); cmd.SetGlobalTexture(HDShaderIDs._ShadowmapCascadeAtlas, m_CascadeAtlas.identifier); cmd.SetGlobalTexture(HDShaderIDs._AreaLightShadowmapAtlas, m_AreaLightShadowAtlas.identifier); if (m_AreaLightShadowAtlas.HasBlurredEVSM()) { cmd.SetGlobalTexture(HDShaderIDs._AreaShadowmapMomentAtlas, m_AreaLightShadowAtlas.GetMomentRT()); } cmd.SetGlobalInt(HDShaderIDs._CascadeShadowCount, m_CascadeCount + 1); }