コード例 #1
0
        public override void OnInspectorGUI()
        {
            serializedObject.Update();

            EditorGUI.BeginChangeCheck();
            {
                EditorGUILayout.PropertyField(m_ScatterDistance1, styles.sssProfileScatterDistance1);
                EditorGUILayout.PropertyField(m_ScatterDistance2, styles.sssProfileScatterDistance2);
                EditorGUILayout.PropertyField(m_LerpWeight, styles.sssProfileLerpWeight);
                m_TexturingMode.intValue = EditorGUILayout.Popup(styles.sssTexturingMode, m_TexturingMode.intValue, styles.sssTexturingModeOptions);
                EditorGUILayout.PropertyField(m_Transmission, styles.sssProfileTransmission);
                EditorGUILayout.PropertyField(m_TintColor, styles.sssProfileTintColor);

                EditorGUILayout.PropertyField(m_ThinObject, styles.sssProfileThinObject);

                EditorGUILayout.PropertyField(m_ThicknessRemap, styles.sssProfileMinMaxThickness);
                Vector2 thicknessRemap = m_ThicknessRemap.vector2Value;
                EditorGUILayout.MinMaxSlider(styles.sssProfileThicknessRemap, ref thicknessRemap.x, ref thicknessRemap.y, 0, 10);
                m_ThicknessRemap.vector2Value = thicknessRemap;

                EditorGUILayout.Space();
                EditorGUILayout.LabelField(styles.sssProfilePreview0, styles.centeredMiniBoldLabel);
                EditorGUILayout.LabelField(styles.sssProfilePreview1, EditorStyles.centeredGreyMiniLabel);
                EditorGUILayout.LabelField(styles.sssProfilePreview2, EditorStyles.centeredGreyMiniLabel);
                EditorGUILayout.Space();
            }

            // Apply the three-sigma rule.
            Color stdDev1 = m_ScatterDistance1.colorValue * (1.0f / 3.0f);
            Color stdDev2 = m_ScatterDistance2.colorValue * (1.0f / 3.0f);

            // Draw the profile.
            m_ProfileMaterial.SetColor("_StdDev1", stdDev1);
            m_ProfileMaterial.SetColor("_StdDev2", stdDev2);
            m_ProfileMaterial.SetFloat("_LerpWeight", m_LerpWeight.floatValue);
            EditorGUI.DrawPreviewTexture(GUILayoutUtility.GetRect(256, 256), m_ProfileImage, m_ProfileMaterial, ScaleMode.ScaleToFit, 1.0f);

            EditorGUILayout.Space();
            EditorGUILayout.LabelField(styles.sssTransmittancePreview0, styles.centeredMiniBoldLabel);
            EditorGUILayout.LabelField(styles.sssTransmittancePreview1, EditorStyles.centeredGreyMiniLabel);
            EditorGUILayout.LabelField(styles.sssTransmittancePreview2, EditorStyles.centeredGreyMiniLabel);
            EditorGUILayout.Space();

            // Draw the transmittance graph.
            m_TransmittanceMaterial.SetColor("_StdDev1", stdDev1);
            m_TransmittanceMaterial.SetColor("_StdDev2", stdDev2);
            m_TransmittanceMaterial.SetFloat("_LerpWeight", m_LerpWeight.floatValue);
            m_TransmittanceMaterial.SetVector("_ThicknessRemap", m_ThicknessRemap.vector2Value);
            m_TransmittanceMaterial.SetVector("_TintColor", m_TintColor.colorValue);
            EditorGUI.DrawPreviewTexture(GUILayoutUtility.GetRect(16, 16), m_TransmittanceImage, m_TransmittanceMaterial, ScaleMode.ScaleToFit, 16.0f);

            serializedObject.ApplyModifiedProperties();

            if (EditorGUI.EndChangeCheck())
            {
                // Validate each individual asset and update caches.
                HDRenderPipelineInstance hdPipeline = RenderPipelineManager.currentPipeline as HDRenderPipelineInstance;
                hdPipeline.sssSettings.OnValidate();
            }
        }
コード例 #2
0
        private void LightingDebugSettingsUI(HDRenderPipeline renderContext, HDRenderPipelineInstance renderpipelineInstance)
        {
            m_ShowLightingDebug.boolValue = EditorGUILayout.Foldout(m_ShowLightingDebug.boolValue, styles.lightingDebugSettings);
            if (!m_ShowLightingDebug.boolValue)
            {
                return;
            }

            EditorGUI.BeginChangeCheck();

            EditorGUI.indentLevel++;
            EditorGUILayout.PropertyField(m_DebugShadowEnabled, styles.shadowDebugEnable);
            EditorGUILayout.PropertyField(m_ShadowDebugMode, styles.shadowDebugVisualizationMode);
            if (!m_ShadowDebugMode.hasMultipleDifferentValues)
            {
                if ((ShadowMapDebugMode)m_ShadowDebugMode.intValue == ShadowMapDebugMode.VisualizeShadowMap)
                {
                    EditorGUILayout.IntSlider(m_ShadowDebugShadowMapIndex, 0, renderpipelineInstance.GetCurrentShadowCount() - 1, styles.shadowDebugVisualizeShadowIndex);
                }
            }

            if (!m_DebugDisplayMode.hasMultipleDifferentValues)
            {
                if ((DebugDisplayMode)m_DebugDisplayMode.intValue == DebugDisplayMode.DiffuseLighting)
                {
                    EditorGUI.indentLevel++;
                    EditorGUILayout.PropertyField(m_LightingDebugAlbedo, styles.lightingDebugAlbedo);
                    EditorGUI.indentLevel--;
                }

                if ((DebugDisplayMode)m_DebugDisplayMode.intValue == DebugDisplayMode.SpecularLighting)
                {
                    EditorGUI.indentLevel++;
                    EditorGUILayout.PropertyField(m_LightingDebugOverrideSmoothness, styles.lightingDebugOverrideSmoothness);
                    if (!m_LightingDebugOverrideSmoothness.hasMultipleDifferentValues && m_LightingDebugOverrideSmoothness.boolValue == true)
                    {
                        EditorGUI.indentLevel++;
                        EditorGUILayout.PropertyField(m_LightingDebugOverrideSmoothnessValue, styles.lightingDebugOverrideSmoothnessValue);
                        EditorGUI.indentLevel--;
                    }
                    EditorGUI.indentLevel--;
                }
            }

            EditorGUILayout.PropertyField(m_LightingDebugDisplaySkyReflection, styles.lightingDisplaySkyReflection);
            if (!m_LightingDebugDisplaySkyReflection.hasMultipleDifferentValues && m_LightingDebugDisplaySkyReflection.boolValue == true)
            {
                EditorGUI.indentLevel++;
                EditorGUILayout.PropertyField(m_LightingDebugDisplaySkyReflectionMipmap, styles.lightingDisplaySkyReflectionMipmap);
                EditorGUI.indentLevel--;
            }

            EditorGUI.indentLevel--;

            if (EditorGUI.EndChangeCheck())
            {
                HackSetDirty(renderContext);
            }
        }
コード例 #3
0
        // Use this for initialization
        void OnEnable()
        {
            SceneSettingsManager.instance.AddSceneSettings(this);

            HDRenderPipelineInstance hdPipeline = RenderPipelineManager.currentPipeline as HDRenderPipelineInstance;

            if (hdPipeline != null)
            {
                hdPipeline.OnSceneLoad();
            }
        }
コード例 #4
0
        public override void OnInspectorGUI()
        {
            var renderContext = target as HDRenderPipeline;
            HDRenderPipelineInstance renderpipelineInstance = UnityEngine.Experimental.Rendering.RenderPipelineManager.currentPipeline as HDRenderPipelineInstance;

            if (!renderContext || renderpipelineInstance == null)
            {
                return;
            }

            serializedObject.Update();

            DebuggingUI(renderContext, renderpipelineInstance);
            SettingsUI(renderContext);

            serializedObject.ApplyModifiedProperties();
        }
コード例 #5
0
        private void DebuggingUI(HDRenderPipeline renderContext, HDRenderPipelineInstance renderpipelineInstance)
        {
            EditorGUILayout.LabelField(styles.debugging);

            // Debug Display settings
            EditorGUI.indentLevel++;
            m_DebugOverlayRatio.floatValue = EditorGUILayout.Slider(styles.debugOverlayRatio, m_DebugOverlayRatio.floatValue, 0.1f, 1.0f);
            EditorGUILayout.Space();

            RenderingDebugSettingsUI(renderContext);
            MaterialDebugSettingsUI(renderContext);
            LightingDebugSettingsUI(renderContext, renderpipelineInstance);

            EditorGUILayout.Space();

            EditorGUI.indentLevel--;
        }
コード例 #6
0
        public override void OnInspectorGUI()
        {
            var renderContext = target as HDRenderPipeline;
            HDRenderPipelineInstance renderpipelineInstance = UnityEngine.Experimental.Rendering.RenderPipelineManager.currentPipeline as HDRenderPipelineInstance;

            if (!renderContext || renderpipelineInstance == null)
            {
                return;
            }

            serializedObject.Update();

            EditorGUILayout.LabelField(Styles.defaults, EditorStyles.boldLabel);
            EditorGUI.indentLevel++;
            EditorGUILayout.PropertyField(m_DefaultDiffuseMaterial, Styles.defaultDiffuseMaterial);
            EditorGUILayout.PropertyField(m_DefaultShader, Styles.defaultShader);
            EditorGUI.indentLevel--;

            DebuggingUI(renderContext, renderpipelineInstance);
            SettingsUI(renderContext);

            serializedObject.ApplyModifiedProperties();
        }
コード例 #7
0
        private void DebuggingUI(HDRenderPipeline renderContext, HDRenderPipelineInstance renderpipelineInstance)
        {
            EditorGUILayout.LabelField(styles.debugging);

            // Debug Display settings
            EditorGUI.indentLevel++;
            EditorGUILayout.PropertyField(m_DebugDisplayMode, styles.debugDisplayMode);
            m_DebugOverlayRatio.floatValue = EditorGUILayout.Slider(styles.debugOverlayRatio, m_DebugOverlayRatio.floatValue, 0.1f, 1.0f);
            EditorGUILayout.Space();

            RenderingDebugSettingsUI(renderContext);
            if ((DebugDisplayMode)m_DebugDisplayMode.intValue == DebugDisplayMode.ViewMaterial)
            {
                MaterialDebugSettingsUI(renderContext);
            }
            else
            {
                LightingDebugSettingsUI(renderContext, renderpipelineInstance);
            }

            EditorGUILayout.Space();

            EditorGUI.indentLevel--;
        }