public static Material GetBlitMaterial(TextureDimension dimension) { HDRenderPipeline hdPipeline = RenderPipelineManager.currentPipeline as HDRenderPipeline; if (hdPipeline != null) { return(hdPipeline.GetBlitMaterial(dimension == TextureDimension.Tex2DArray)); } return(null); }
public static Material GetBlitMaterial() { HDRenderPipeline hdPipeline = RenderPipelineManager.currentPipeline as HDRenderPipeline; if (hdPipeline != null) { return(hdPipeline.GetBlitMaterial()); } return(null); }