protected void AddActionSet() { InputActionSerializationHelpers.AddActionMap(serializedObject); ++m_ActionMapCount; Apply(); if (m_ActionTreeView == null) { InitializeActionTreeView(); } else { m_ActionTreeView.Reload(); } }
public void OnAddActionMap() { InputActionSerializationHelpers.AddActionMap(m_ActionAssetManager.serializedObject); m_AssetInspectorWindow.Apply(); }
public void OnAddActionMap() { InputActionSerializationHelpers.AddActionMap(m_ActionAssetManager.serializedObject); m_AssetInspectorWindow.ApplyAndReload(); m_AssetInspectorWindow.m_ActionMapsTree.SelectNewActionMapRow(); }
private void OnAddActionMap() { InputActionSerializationHelpers.AddActionMap(m_SerializedObject); Apply(); }