static public int OnGraphStart(IntPtr l) { try { UnityEngine.Experimental.Director.ScriptPlayable self = (UnityEngine.Experimental.Director.ScriptPlayable)checkSelf(l); self.OnGraphStart(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_handle(IntPtr l) { try { UnityEngine.Experimental.Director.ScriptPlayable self = (UnityEngine.Experimental.Director.ScriptPlayable)checkSelf(l); pushValue(l, true); pushValue(l, self.handle); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { UnityEngine.Experimental.Director.ScriptPlayable o; o = new UnityEngine.Experimental.Director.ScriptPlayable(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int PrepareFrame(IntPtr l) { try { UnityEngine.Experimental.Director.ScriptPlayable self = (UnityEngine.Experimental.Director.ScriptPlayable)checkSelf(l); UnityEngine.Experimental.Director.FrameData a1; checkValueType(l, 2, out a1); self.PrepareFrame(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_handle(IntPtr l) { try { UnityEngine.Experimental.Director.ScriptPlayable self = (UnityEngine.Experimental.Director.ScriptPlayable)checkSelf(l); UnityEngine.Experimental.Director.PlayableHandle v; checkValueType(l, 2, out v); self.handle = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int OnPlayStateChanged(IntPtr l) { try { UnityEngine.Experimental.Director.ScriptPlayable self = (UnityEngine.Experimental.Director.ScriptPlayable)checkSelf(l); UnityEngine.Experimental.Director.FrameData a1; checkValueType(l, 2, out a1); UnityEngine.Experimental.Director.PlayState a2; checkEnum(l, 3, out a2); self.OnPlayStateChanged(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }