static public int OnGraphStart(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Director.ScriptPlayable self = (UnityEngine.Experimental.Director.ScriptPlayable)checkSelf(l);
         self.OnGraphStart();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int get_handle(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Director.ScriptPlayable self = (UnityEngine.Experimental.Director.ScriptPlayable)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.handle);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Director.ScriptPlayable o;
         o = new UnityEngine.Experimental.Director.ScriptPlayable();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int PrepareFrame(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Director.ScriptPlayable self = (UnityEngine.Experimental.Director.ScriptPlayable)checkSelf(l);
         UnityEngine.Experimental.Director.FrameData      a1;
         checkValueType(l, 2, out a1);
         self.PrepareFrame(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_handle(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Director.ScriptPlayable self = (UnityEngine.Experimental.Director.ScriptPlayable)checkSelf(l);
         UnityEngine.Experimental.Director.PlayableHandle v;
         checkValueType(l, 2, out v);
         self.handle = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int OnPlayStateChanged(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Director.ScriptPlayable self = (UnityEngine.Experimental.Director.ScriptPlayable)checkSelf(l);
         UnityEngine.Experimental.Director.FrameData      a1;
         checkValueType(l, 2, out a1);
         UnityEngine.Experimental.Director.PlayState a2;
         checkEnum(l, 3, out a2);
         self.OnPlayStateChanged(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }