public bool SetInputWeight(int inputIndex, float weight) { if (this.CheckInputBounds(inputIndex)) { Playable.SetInputWeightFromIndexInternal(ref this, inputIndex, weight); return(true); } return(false); }
public bool SetInputWeight(int inputIndex, float weight) { bool result; if (this.CheckInputBounds(inputIndex)) { Playable.SetInputWeightFromIndexInternal(ref this, inputIndex, weight); result = true; } else { result = false; } return(result); }