public int AddInput(Playable input) { return(AnimationPlayableUtilities.AddInputValidated(this, input, base.GetType())); }
public unsafe int AddInput(Playable input) { return(AnimationPlayableUtilities.AddInputValidated(*((AnimationPlayable *)this), input, base.GetType())); }
/// <summary> /// <para>Adds an Playable as an input.</para> /// </summary> /// <param name="input">The [[Playable] to connect.</param> /// <returns> /// <para>Returns the index of the port the playable was connected to.</para> /// </returns> public int AddInput(Playable input) => AnimationPlayableUtilities.AddInputValidated((AnimationPlayable)this, input, base.GetType());