See BaseInputModule.
static public int IsModuleSupported(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.EventSystems.StandaloneInputModule self = (UnityEngine.EventSystems.StandaloneInputModule)checkSelf(l); var ret = self.IsModuleSupported(); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int IsModuleSupported(IntPtr l) { try { UnityEngine.EventSystems.StandaloneInputModule self = (UnityEngine.EventSystems.StandaloneInputModule)checkSelf(l); var ret = self.IsModuleSupported(); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int IsModuleSupported(IntPtr l) { try{ UnityEngine.EventSystems.StandaloneInputModule self = (UnityEngine.EventSystems.StandaloneInputModule)checkSelf(l); System.Boolean ret = self.IsModuleSupported(); pushValue(l, ret); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static int IsModuleSupported(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.EventSystems.StandaloneInputModule obj = (UnityEngine.EventSystems.StandaloneInputModule)ToLua.CheckObject <UnityEngine.EventSystems.StandaloneInputModule>(L, 1); bool o = obj.IsModuleSupported(); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }