Raycast() public method

public Raycast ( PointerEventData eventData, List resultAppendList ) : void
eventData PointerEventData
resultAppendList List
return void
コード例 #1
0
 static public int Raycast(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.EventSystems.PhysicsRaycaster self = (UnityEngine.EventSystems.PhysicsRaycaster)checkSelf(l);
         UnityEngine.EventSystems.PointerEventData a1;
         checkType(l, 2, out a1);
         System.Collections.Generic.List <UnityEngine.EventSystems.RaycastResult> a2;
         checkType(l, 3, out a2);
         self.Raycast(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
 static public int Raycast(IntPtr l)
 {
     try {
         UnityEngine.EventSystems.PhysicsRaycaster self = (UnityEngine.EventSystems.PhysicsRaycaster)checkSelf(l);
         UnityEngine.EventSystems.PointerEventData a1;
         checkType(l, 2, out a1);
         System.Collections.Generic.List <UnityEngine.EventSystems.RaycastResult> a2;
         checkType(l, 3, out a2);
         self.Raycast(a1, a2);
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #3
0
 static public int Raycast(IntPtr l)
 {
     try{
         UnityEngine.EventSystems.PhysicsRaycaster self = (UnityEngine.EventSystems.PhysicsRaycaster)checkSelf(l);
         UnityEngine.EventSystems.PointerEventData a1;
         checkType(l, 2, out a1);
         List <UnityEngine.EventSystems.RaycastResult> a2;
         checkType(l, 3, out a2);
         self.Raycast(a1, a2);
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }