Raycast() public abstract method

public abstract Raycast ( PointerEventData eventData, List resultAppendList ) : void
eventData PointerEventData
resultAppendList List
return void
コード例 #1
0
 static public int Raycast(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.EventSystems.BaseRaycaster    self = (UnityEngine.EventSystems.BaseRaycaster)checkSelf(l);
         UnityEngine.EventSystems.PointerEventData a1;
         checkType(l, 2, out a1);
         System.Collections.Generic.List <UnityEngine.EventSystems.RaycastResult> a2;
         checkType(l, 3, out a2);
         self.Raycast(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
コード例 #2
0
 static public int Raycast(IntPtr l)
 {
     try {
         UnityEngine.EventSystems.BaseRaycaster    self = (UnityEngine.EventSystems.BaseRaycaster)checkSelf(l);
         UnityEngine.EventSystems.PointerEventData a1;
         checkType(l, 2, out a1);
         System.Collections.Generic.List <UnityEngine.EventSystems.RaycastResult> a2;
         checkType(l, 3, out a2);
         self.Raycast(a1, a2);
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #3
0
        public void RaycastAll(PointerEventData eventData, List <RaycastResult> raycastResults)
        {
            raycastResults.Clear();
            List <BaseRaycaster> raycasters = RaycasterManager.GetRaycasters();

            for (int i = 0; i < raycasters.Count; i++)
            {
                BaseRaycaster baseRaycaster = raycasters[i];
                if (!(baseRaycaster == null) && baseRaycaster.IsActive())
                {
                    baseRaycaster.Raycast(eventData, raycastResults);
                }
            }
            raycastResults.Sort(EventSystem.s_RaycastComparer);
        }
コード例 #4
0
        public void RaycastAll(PointerEventData eventData, List <RaycastResult> raycastResults)
        {
            raycastResults.Clear();
            List <BaseRaycaster> raycasters = RaycasterManager.GetRaycasters();

            for (int index = 0; index < raycasters.Count; ++index)
            {
                BaseRaycaster baseRaycaster = raycasters[index];
                if (!((UnityEngine.Object)baseRaycaster == (UnityEngine.Object)null) && baseRaycaster.IsActive())
                {
                    baseRaycaster.Raycast(eventData, raycastResults);
                }
            }
            raycastResults.Sort(EventSystem.s_RaycastComparer);
        }
コード例 #5
0
 static public int Raycast(IntPtr l)
 {
     try{
         UnityEngine.EventSystems.BaseRaycaster    self = (UnityEngine.EventSystems.BaseRaycaster)checkSelf(l);
         UnityEngine.EventSystems.PointerEventData a1;
         checkType(l, 2, out a1);
         List <UnityEngine.EventSystems.RaycastResult> a2;
         checkType(l, 3, out a2);
         self.Raycast(a1, a2);
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
コード例 #6
0
 static int Raycast(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         UnityEngine.EventSystems.BaseRaycaster    obj  = (UnityEngine.EventSystems.BaseRaycaster)ToLua.CheckObject(L, 1, typeof(UnityEngine.EventSystems.BaseRaycaster));
         UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject(L, 2, typeof(UnityEngine.EventSystems.PointerEventData));
         System.Collections.Generic.List <UnityEngine.EventSystems.RaycastResult> arg1 = (System.Collections.Generic.List <UnityEngine.EventSystems.RaycastResult>)ToLua.CheckObject(L, 3, typeof(System.Collections.Generic.List <UnityEngine.EventSystems.RaycastResult>));
         obj.Raycast(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }