protected PointerEventData GetTouchPointerEventData(Touch input, out bool pressed, out bool released) { /* called from in StandaloneInputModule.ProcessTouchEvents() * creates a new PointerEventData with input.fingerId if there isn't one already * pressed is assigned true if newly created or TouchPhase.Began * released is assigned true if TouchPhase.Canceled or Ended * and rest of PointerEventData fields are initialized */ PointerEventData pointerEventData; bool pointerData = this.GetPointerData(input.fingerId, out pointerEventData, true); pointerEventData.Reset(); pressed = (pointerData /*newly created*/ || input.phase == TouchPhase.Began); released = (input.phase == TouchPhase.Canceled || input.phase == TouchPhase.Ended); if (pointerData /*newly created*/) { pointerEventData.position = input.position; } if (pressed) { pointerEventData.delta = Vector2.zero; } else { pointerEventData.delta = input.position - pointerEventData.position; } pointerEventData.position = input.position; pointerEventData.button = PointerEventData.InputButton.Left; base.eventSystem.RaycastAll(pointerEventData, this.m_RaycastResultCache); RaycastResult pointerCurrentRaycast = BaseInputModule.FindFirstRaycast(this.m_RaycastResultCache); pointerEventData.pointerCurrentRaycast = pointerCurrentRaycast; this.m_RaycastResultCache.Clear(); return(pointerEventData); }
protected virtual MouseState GetMousePointerEventData(int id) { PointerEventData data; bool pointerData = GetPointerData(-1, out data, create: true); data.Reset(); if (pointerData) { data.position = Input.mousePosition; } Vector2 vector = Input.mousePosition; data.delta = vector - data.position; data.position = vector; data.scrollDelta = Input.mouseScrollDelta; data.button = PointerEventData.InputButton.Left; base.eventSystem.RaycastAll(data, m_RaycastResultCache); RaycastResult raycastResult2 = data.pointerCurrentRaycast = BaseInputModule.FindFirstRaycast(m_RaycastResultCache); m_RaycastResultCache.Clear(); GetPointerData(-2, out PointerEventData data2, create: true); CopyFromTo(data, data2); data2.button = PointerEventData.InputButton.Right; GetPointerData(-3, out PointerEventData data3, create: true); CopyFromTo(data, data3); data3.button = PointerEventData.InputButton.Middle; m_MouseState.SetButtonState(PointerEventData.InputButton.Left, StateForMouseButton(0), data); m_MouseState.SetButtonState(PointerEventData.InputButton.Right, StateForMouseButton(1), data2); m_MouseState.SetButtonState(PointerEventData.InputButton.Middle, StateForMouseButton(2), data3); return(m_MouseState); }
protected PointerEventData GetTouchPointerEventData(Touch input, out bool pressed, out bool released) { PointerEventData pointerEventData; bool pointerData = this.GetPointerData(input.fingerId, out pointerEventData, true); pointerEventData.Reset(); pressed = (pointerData || input.phase == TouchPhase.Began); released = (input.phase == TouchPhase.Canceled || input.phase == TouchPhase.Ended); if (pointerData) { pointerEventData.position = input.position; } if (pressed) { pointerEventData.delta = Vector2.zero; } else { pointerEventData.delta = input.position - pointerEventData.position; } pointerEventData.position = input.position; pointerEventData.button = PointerEventData.InputButton.Left; base.eventSystem.RaycastAll(pointerEventData, this.m_RaycastResultCache); RaycastResult pointerCurrentRaycast = BaseInputModule.FindFirstRaycast(this.m_RaycastResultCache); pointerEventData.pointerCurrentRaycast = pointerCurrentRaycast; this.m_RaycastResultCache.Clear(); return(pointerEventData); }
protected virtual MouseState GetMousePointerEventData(int id) { PointerEventData data; PointerEventData data2; PointerEventData data3; bool flag = this.GetPointerData(-1, out data, true); data.Reset(); if (flag) { data.position = Input.mousePosition; } Vector2 mousePosition = Input.mousePosition; data.delta = mousePosition - data.position; data.position = mousePosition; data.scrollDelta = Input.mouseScrollDelta; data.button = PointerEventData.InputButton.Left; base.eventSystem.RaycastAll(data, base.m_RaycastResultCache); RaycastResult result = BaseInputModule.FindFirstRaycast(base.m_RaycastResultCache); data.pointerCurrentRaycast = result; base.m_RaycastResultCache.Clear(); this.GetPointerData(-2, out data2, true); this.CopyFromTo(data, data2); data2.button = PointerEventData.InputButton.Right; this.GetPointerData(-3, out data3, true); this.CopyFromTo(data, data3); data3.button = PointerEventData.InputButton.Middle; this.m_MouseState.SetButtonState(PointerEventData.InputButton.Left, StateForMouseButton(0), data); this.m_MouseState.SetButtonState(PointerEventData.InputButton.Right, StateForMouseButton(1), data2); this.m_MouseState.SetButtonState(PointerEventData.InputButton.Middle, StateForMouseButton(2), data3); return(this.m_MouseState); }
protected PointerEventData GetTouchPointerEventData(Touch input, out bool pressed, out bool released) { PointerEventData data; bool flag = this.GetPointerData(input.fingerId, out data, true); data.Reset(); pressed = flag || (input.phase == TouchPhase.Began); released = (input.phase == TouchPhase.Canceled) || (input.phase == TouchPhase.Ended); if (flag) { data.position = input.position; } if (pressed) { data.delta = Vector2.zero; } else { data.delta = input.position - data.position; } data.position = input.position; data.button = PointerEventData.InputButton.Left; base.eventSystem.RaycastAll(data, base.m_RaycastResultCache); RaycastResult result = BaseInputModule.FindFirstRaycast(base.m_RaycastResultCache); data.pointerCurrentRaycast = result; base.m_RaycastResultCache.Clear(); return(data); }
protected void HandlePointerExitAndEnter(PointerEventData currentPointerData, GameObject newEnterTarget) { /* called in * StandaloneInputModule * ProcessTouchPress * ProcessMousePress * PointerInputModule * ProcessMove * ClearSelection * sets PointerEventData.pointerEnter * call OnPointerEnter and/or OnPointerExit depending on what is under the pointer * OnPointerEnter is called on only the first one that catches raycast * OnPointerExit is called either on the fist or all of in the stack * update hovered stack */ if (newEnterTarget == null || currentPointerData.pointerEnter == null) { for (int i = 0; i < currentPointerData.hovered.Count; i++) { ExecuteEvents.Execute <IPointerExitHandler>(currentPointerData.hovered[i], currentPointerData, ExecuteEvents.pointerExitHandler); } currentPointerData.hovered.Clear(); if (newEnterTarget == null) { currentPointerData.pointerEnter = newEnterTarget; return; } } /*newEnterTarget != null*/ if (!(currentPointerData.pointerEnter == newEnterTarget) || !newEnterTarget) /*pointerEnter is something other than newEnter target, or null*/ { GameObject gameObject = BaseInputModule.FindCommonRoot(currentPointerData.pointerEnter, newEnterTarget); if (currentPointerData.pointerEnter != null) { Transform transform = currentPointerData.pointerEnter.transform; while (transform != null) { if (gameObject != null && gameObject.transform == transform) { break; } ExecuteEvents.Execute <IPointerExitHandler>(transform.gameObject, currentPointerData, ExecuteEvents.pointerExitHandler); currentPointerData.hovered.Remove(transform.gameObject); transform = transform.parent; } } currentPointerData.pointerEnter = newEnterTarget; if (newEnterTarget != null) { Transform transform2 = newEnterTarget.transform; while (transform2 != null && transform2.gameObject != gameObject) { ExecuteEvents.Execute <IPointerEnterHandler>(transform2.gameObject, currentPointerData, ExecuteEvents.pointerEnterHandler); currentPointerData.hovered.Add(transform2.gameObject); transform2 = transform2.parent; } } } }
protected override void OnDisable() { if (this.m_CurrentInputModule != null) { this.m_CurrentInputModule.DeactivateModule(); this.m_CurrentInputModule = null; } EventSystem.m_EventSystems.Remove(this); base.OnDisable(); }
/// <summary> /// /// <para> /// Given some input data generate an AxisEventData that can be used by the event system. /// </para> /// /// </summary> /// <param name="x">X movement.</param><param name="y">Y movement.</param><param name="moveDeadZone">Dead Zone.</param> protected virtual AxisEventData GetAxisEventData(float x, float y, float moveDeadZone) { if (this.m_AxisEventData == null) { this.m_AxisEventData = new AxisEventData(this.eventSystem); } this.m_AxisEventData.Reset(); this.m_AxisEventData.moveVector = new Vector2(x, y); this.m_AxisEventData.moveDir = BaseInputModule.DetermineMoveDirection(x, y, moveDeadZone); return(this.m_AxisEventData); }
protected virtual PointerInputModule.MouseState GetMousePointerEventData(int id) { /* * id is never used! * used in StandaloneInputModule.ProcessMouseEvents(int id) * creates a new PointerEventData with -1 for pointerId, if there isn't one already * initialize the rest of PointerEventData fields * creates or gets PointerEventData with -2 and -3, values copied from -1 * assign button fields of each of three PointerEventData with appropriate InputButton(Left,Right,Middle) * Get StateForMouseButton for each PointerEvent, make 3 pairs and store them in m_MouseState and return it */ PointerEventData pointerEventData; bool pointerData = this.GetPointerData(-1, out pointerEventData, true); pointerEventData.Reset(); if (pointerData /*newly created*/) { pointerEventData.position = base.input.mousePosition; } Vector2 mousePosition = base.input.mousePosition; if (Cursor.lockState == CursorLockMode.Locked) { pointerEventData.position = new Vector2(-1f, -1f); pointerEventData.delta = Vector2.zero; } else { pointerEventData.delta = mousePosition - pointerEventData.position; pointerEventData.position = mousePosition; } pointerEventData.scrollDelta = base.input.mouseScrollDelta; pointerEventData.button = PointerEventData.InputButton.Left; base.eventSystem.RaycastAll(pointerEventData, this.m_RaycastResultCache); RaycastResult pointerCurrentRaycast = BaseInputModule.FindFirstRaycast(this.m_RaycastResultCache); pointerEventData.pointerCurrentRaycast = pointerCurrentRaycast; this.m_RaycastResultCache.Clear(); PointerEventData pointerEventData2; this.GetPointerData(-2, out pointerEventData2, true); this.CopyFromTo(pointerEventData, pointerEventData2); pointerEventData2.button = PointerEventData.InputButton.Right; PointerEventData pointerEventData3; this.GetPointerData(-3, out pointerEventData3, true); this.CopyFromTo(pointerEventData, pointerEventData3); pointerEventData3.button = PointerEventData.InputButton.Middle; this.m_MouseState.SetButtonState(PointerEventData.InputButton.Left, this.StateForMouseButton(0), pointerEventData); this.m_MouseState.SetButtonState(PointerEventData.InputButton.Right, this.StateForMouseButton(1), pointerEventData2); this.m_MouseState.SetButtonState(PointerEventData.InputButton.Middle, this.StateForMouseButton(2), pointerEventData3); return(this.m_MouseState); }
public void Process(VRInputModule vrInputModule) { VRController offHandController = _laserPointer.OffHandController; if (!_laserPointer.IsInitialized || offHandController == null) { return; } BaseInputModule baseInputModule = vrInputModule as BaseInputModule; EventSystem eventSystem = EventSystemAccessor(ref baseInputModule); if (_pointerEventData == null) { _pointerEventData = new PointerEventData(eventSystem) { pointerId = OffHandPointerId } } ; // perform raycast _pointerEventData.Reset(); _pointerEventData.pointerCurrentRaycast = new RaycastResult { worldPosition = offHandController.position, worldNormal = offHandController.forward }; _pointerEventData.scrollDelta = Vector2.zero; eventSystem.RaycastAll(_pointerEventData, _raycastResults); // reimplementation of FindFirstRaycast _pointerEventData.pointerCurrentRaycast = default; for (int i = 0; i < _raycastResults.Count; ++i) { if (_raycastResults[i].gameObject != null) { _pointerEventData.pointerCurrentRaycast = _raycastResults[i]; break; } } _pointerEventData.delta = _pointerEventData.pointerCurrentRaycast.screenPosition - _pointerEventData.position; _pointerEventData.position = _pointerEventData.pointerCurrentRaycast.screenPosition; // handle pointer enter/exit on gameobjects HandlePointerExitAndEnter(vrInputModule, _pointerEventData, _pointerEventData.pointerCurrentRaycast.gameObject); // send raycast results to laser pointer _laserPointer.Process(_pointerEventData); }
/// <summary> /// <para>See MonoBehaviour.OnDisable.</para> /// </summary> protected override void OnDisable() { if ((UnityEngine.Object) this.m_CurrentInputModule != (UnityEngine.Object)null) { this.m_CurrentInputModule.DeactivateModule(); this.m_CurrentInputModule = (BaseInputModule)null; } if ((UnityEngine.Object)EventSystem.current == (UnityEngine.Object) this) { EventSystem.current = (EventSystem)null; } base.OnDisable(); }
static public int ShouldActivateModule(IntPtr l) { try { UnityEngine.EventSystems.BaseInputModule self = (UnityEngine.EventSystems.BaseInputModule)checkSelf(l); var ret = self.ShouldActivateModule(); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
protected override void OnDisable() { if (m_CurrentInputModule != null) { m_CurrentInputModule.DeactivateModule(); m_CurrentInputModule = null; } if (current == this) { current = null; } base.OnDisable(); }
protected override void OnDisable() { if (this.m_CurrentInputModule != null) { this.m_CurrentInputModule.DeactivateModule(); this.m_CurrentInputModule = null; } if (current == this) { current = null; } base.OnDisable(); }
protected override void OnDisable() { if (this.m_CurrentInputModule != null) { this.m_CurrentInputModule.DeactivateModule(); this.m_CurrentInputModule = null; } if (EventSystem.current == this) { EventSystem.current = null; } base.OnDisable(); }
protected override void OnDisable() { if (m_CurrentInputModule != null) { m_CurrentInputModule.DeactivateModule(); m_CurrentInputModule = null; } // if (EventSystem.current == this) // EventSystem.current = null; base.OnDisable(); }
static int ActivateModule(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.EventSystems.BaseInputModule obj = (UnityEngine.EventSystems.BaseInputModule)ToLua.CheckObject <UnityEngine.EventSystems.BaseInputModule>(L, 1); obj.ActivateModule(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int set_inputOverride(IntPtr l) { try { UnityEngine.EventSystems.BaseInputModule self = (UnityEngine.EventSystems.BaseInputModule)checkSelf(l); UnityEngine.EventSystems.BaseInput v; checkType(l, 2, out v); self.inputOverride = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
protected virtual AxisEventData GetAxisEventData(float x, float y, float moveDeadZone) { /* used in StandaloneInputModule.SendMoveEventToSelectedObject() * create new AxisEventData and assign m_AxisEventData to it * update its fields */ if (this.m_AxisEventData == null) { this.m_AxisEventData = new AxisEventData(this.eventSystem); } this.m_AxisEventData.Reset(); this.m_AxisEventData.moveVector = new Vector2(x, y); this.m_AxisEventData.moveDir = BaseInputModule.DetermineMoveDirection(x, y, moveDeadZone); return(this.m_AxisEventData); }
static public int IsPointerOverGameObject(IntPtr l) { try { UnityEngine.EventSystems.BaseInputModule self = (UnityEngine.EventSystems.BaseInputModule)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); var ret = self.IsPointerOverGameObject(a1); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }
static int QPYX_get_currentInputModule_YXQP(IntPtr L_YXQP) { object QPYX_o_YXQP = null; try { QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1); UnityEngine.EventSystems.BaseEventData QPYX_obj_YXQP = (UnityEngine.EventSystems.BaseEventData)QPYX_o_YXQP; UnityEngine.EventSystems.BaseInputModule QPYX_ret_YXQP = QPYX_obj_YXQP.currentInputModule; ToLua.Push(L_YXQP, QPYX_ret_YXQP); return(1); } catch (Exception QPYX_e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index currentInputModule on a nil value")); } }
static int ShouldActivateModule(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.EventSystems.BaseInputModule obj = (UnityEngine.EventSystems.BaseInputModule)ToLua.CheckObject <UnityEngine.EventSystems.BaseInputModule>(L, 1); bool o = obj.ShouldActivateModule(); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
private void ChangeEventModule(BaseInputModule module) { if (this.m_CurrentInputModule != module) { if (this.m_CurrentInputModule != null) { this.m_CurrentInputModule.DeactivateModule(); } if (module != null) { module.ActivateModule(); } this.m_CurrentInputModule = module; } }
private void ChangeEventModule(BaseInputModule module) { if (!(this.m_CurrentInputModule == module)) { if (this.m_CurrentInputModule != null) { this.m_CurrentInputModule.DeactivateModule(); } if (module != null) { module.ActivateModule(); } this.m_CurrentInputModule = module; } }
protected override void OnDisable() { #if PACKAGE_UITOOLKIT UIElementsRuntimeUtility.UnregisterEventSystem(this); #endif if (m_CurrentInputModule != null) { m_CurrentInputModule.DeactivateModule(); m_CurrentInputModule = null; } m_EventSystems.Remove(this); base.OnDisable(); }
private void ChangeEventModule(BaseInputModule module) { if ((UnityEngine.Object) this.m_CurrentInputModule == (UnityEngine.Object)module) { return; } if ((UnityEngine.Object) this.m_CurrentInputModule != (UnityEngine.Object)null) { this.m_CurrentInputModule.DeactivateModule(); } if ((UnityEngine.Object)module != (UnityEngine.Object)null) { module.ActivateModule(); } this.m_CurrentInputModule = module; }
static int IsPointerOverGameObject(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.EventSystems.BaseInputModule obj = (UnityEngine.EventSystems.BaseInputModule)ToLua.CheckObject <UnityEngine.EventSystems.BaseInputModule>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); bool o = obj.IsPointerOverGameObject(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_currentInputModule(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.EventSystems.BaseEventData obj = (UnityEngine.EventSystems.BaseEventData)o; UnityEngine.EventSystems.BaseInputModule ret = obj.currentInputModule; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index currentInputModule on a nil value")); } }
static int set_inputOverride(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.EventSystems.BaseInputModule obj = (UnityEngine.EventSystems.BaseInputModule)o; UnityEngine.EventSystems.BaseInput arg0 = (UnityEngine.EventSystems.BaseInput)ToLua.CheckObject <UnityEngine.EventSystems.BaseInput>(L, 2); obj.inputOverride = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index inputOverride on a nil value")); } }
protected void HandlePointerExitAndEnter(PointerEventData currentPointerData, GameObject newEnterTarget) { if (newEnterTarget == null || currentPointerData.pointerEnter == null) { for (int i = 0; i < currentPointerData.hovered.Count; i++) { ExecuteEvents.Execute <IPointerExitHandler>(currentPointerData.hovered[i], currentPointerData, ExecuteEvents.pointerExitHandler); } currentPointerData.hovered.Clear(); if (newEnterTarget == null) { currentPointerData.pointerEnter = newEnterTarget; return; } } if (!(currentPointerData.pointerEnter == newEnterTarget) || !newEnterTarget) { GameObject gameObject = BaseInputModule.FindCommonRoot(currentPointerData.pointerEnter, newEnterTarget); if (currentPointerData.pointerEnter != null) { Transform transform = currentPointerData.pointerEnter.transform; while (transform != null) { if (gameObject != null && gameObject.transform == transform) { break; } ExecuteEvents.Execute <IPointerExitHandler>(transform.gameObject, currentPointerData, ExecuteEvents.pointerExitHandler); currentPointerData.hovered.Remove(transform.gameObject); transform = transform.parent; } } currentPointerData.pointerEnter = newEnterTarget; if (newEnterTarget != null) { Transform transform2 = newEnterTarget.transform; while (transform2 != null && transform2.gameObject != gameObject) { ExecuteEvents.Execute <IPointerEnterHandler>(transform2.gameObject, currentPointerData, ExecuteEvents.pointerEnterHandler); currentPointerData.hovered.Add(transform2.gameObject); transform2 = transform2.parent; } } } }
private void ChangeEventModule(BaseInputModule module) { if (m_CurrentInputModule == module) { return; } if (m_CurrentInputModule != null) { m_CurrentInputModule.DeactivateModule(); } if (module != null) { module.ActivateModule(); } m_CurrentInputModule = module; }
protected virtual PointerInputModule.MouseState GetMousePointerEventData(int id) { PointerEventData pointerEventData; bool pointerData = this.GetPointerData(-1, out pointerEventData, true); pointerEventData.Reset(); if (pointerData) { pointerEventData.position = base.input.mousePosition; } Vector2 mousePosition = base.input.mousePosition; if (Cursor.lockState == CursorLockMode.Locked) { pointerEventData.position = new Vector2(-1f, -1f); pointerEventData.delta = Vector2.zero; } else { pointerEventData.delta = mousePosition - pointerEventData.position; pointerEventData.position = mousePosition; } pointerEventData.scrollDelta = base.input.mouseScrollDelta; pointerEventData.button = PointerEventData.InputButton.Left; base.eventSystem.RaycastAll(pointerEventData, this.m_RaycastResultCache); RaycastResult pointerCurrentRaycast = BaseInputModule.FindFirstRaycast(this.m_RaycastResultCache); pointerEventData.pointerCurrentRaycast = pointerCurrentRaycast; this.m_RaycastResultCache.Clear(); PointerEventData pointerEventData2; this.GetPointerData(-2, out pointerEventData2, true); this.CopyFromTo(pointerEventData, pointerEventData2); pointerEventData2.button = PointerEventData.InputButton.Right; PointerEventData pointerEventData3; this.GetPointerData(-3, out pointerEventData3, true); this.CopyFromTo(pointerEventData, pointerEventData3); pointerEventData3.button = PointerEventData.InputButton.Middle; this.m_MouseState.SetButtonState(PointerEventData.InputButton.Left, this.StateForMouseButton(0), pointerEventData); this.m_MouseState.SetButtonState(PointerEventData.InputButton.Right, this.StateForMouseButton(1), pointerEventData2); this.m_MouseState.SetButtonState(PointerEventData.InputButton.Middle, this.StateForMouseButton(2), pointerEventData3); return(this.m_MouseState); }
/// <summary> /// /// <para> /// See MonoBehaviour.OnDisable. /// </para> /// /// </summary> protected override void OnDisable() { if ((UnityEngine.Object) this.m_CurrentInputModule != (UnityEngine.Object) null) { this.m_CurrentInputModule.DeactivateModule(); this.m_CurrentInputModule = (BaseInputModule) null; } if ((UnityEngine.Object) EventSystem.current == (UnityEngine.Object) this) EventSystem.current = (EventSystem) null; base.OnDisable(); }
private void ChangeEventModule(BaseInputModule module) { if ((UnityEngine.Object) this.m_CurrentInputModule == (UnityEngine.Object) module) return; if ((UnityEngine.Object) this.m_CurrentInputModule != (UnityEngine.Object) null) this.m_CurrentInputModule.DeactivateModule(); if ((UnityEngine.Object) module != (UnityEngine.Object) null) module.ActivateModule(); this.m_CurrentInputModule = module; }
protected override void OnDisable() { if (m_CurrentInputModule != null) { m_CurrentInputModule.DeactivateModule(); m_CurrentInputModule = null; } if (EventSystem.current == this) EventSystem.current = null; base.OnDisable(); }
private void ChangeEventModule(BaseInputModule module) { if (m_CurrentInputModule == module) return; if (m_CurrentInputModule != null) m_CurrentInputModule.DeactivateModule(); if (module != null) module.ActivateModule(); m_CurrentInputModule = module; }