Interface to Input.GetButtonDown. Can be overridden to provide custom input instead of using the Input class.
static public int GetButtonDown(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.EventSystems.BaseInput self = (UnityEngine.EventSystems.BaseInput)checkSelf(l); System.String a1; checkType(l, 2, out a1); var ret = self.GetButtonDown(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int GetButtonDown(IntPtr l) { try { UnityEngine.EventSystems.BaseInput self = (UnityEngine.EventSystems.BaseInput)checkSelf(l); System.String a1; checkType(l, 2, out a1); var ret = self.GetButtonDown(a1); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }