protected override void ReadFromImpl(object obj) { base.ReadFromImpl(obj); ParticleSystem.ColorBySpeedModule uo = (ParticleSystem.ColorBySpeedModule)obj; enabled = uo.enabled; color = uo.color; range = uo.range; }
protected override void ReadFromImpl(object obj) { base.ReadFromImpl(obj); RectTransform uo = (RectTransform)obj; anchorMin = uo.anchorMin; anchorMax = uo.anchorMax; anchoredPosition = uo.anchoredPosition; sizeDelta = uo.sizeDelta; pivot = uo.pivot; anchoredPosition3D = uo.anchoredPosition3D; offsetMin = uo.offsetMin; offsetMax = uo.offsetMax; }
protected override void ReadFromImpl(object obj) { base.ReadFromImpl(obj); ParticleSystem.RotationBySpeedModule uo = (ParticleSystem.RotationBySpeedModule)obj; enabled = uo.enabled; x = uo.x; xMultiplier = uo.xMultiplier; y = uo.y; yMultiplier = uo.yMultiplier; z = uo.z; zMultiplier = uo.zMultiplier; separateAxes = uo.separateAxes; range = uo.range; }
protected override void ReadFromImpl(object obj) { base.ReadFromImpl(obj); Camera uo = (Camera)obj; nearClipPlane = uo.nearClipPlane; farClipPlane = uo.farClipPlane; fieldOfView = uo.fieldOfView; renderingPath = uo.renderingPath; allowHDR = uo.allowHDR; allowMSAA = uo.allowMSAA; allowDynamicResolution = uo.allowDynamicResolution; forceIntoRenderTexture = uo.forceIntoRenderTexture; orthographicSize = uo.orthographicSize; orthographic = uo.orthographic; opaqueSortMode = uo.opaqueSortMode; transparencySortMode = uo.transparencySortMode; transparencySortAxis = uo.transparencySortAxis; depth = uo.depth; aspect = uo.aspect; cullingMask = uo.cullingMask; eventMask = uo.eventMask; layerCullSpherical = uo.layerCullSpherical; cameraType = uo.cameraType; layerCullDistances = uo.layerCullDistances; useOcclusionCulling = uo.useOcclusionCulling; cullingMatrix = uo.cullingMatrix; backgroundColor = uo.backgroundColor; clearFlags = uo.clearFlags; depthTextureMode = uo.depthTextureMode; clearStencilAfterLightingPass = uo.clearStencilAfterLightingPass; usePhysicalProperties = uo.usePhysicalProperties; sensorSize = uo.sensorSize; lensShift = uo.lensShift; focalLength = uo.focalLength; rect = uo.rect; pixelRect = uo.pixelRect; targetTexture = ToID(uo.targetTexture); targetDisplay = uo.targetDisplay; worldToCameraMatrix = uo.worldToCameraMatrix; projectionMatrix = uo.projectionMatrix; nonJitteredProjectionMatrix = uo.nonJitteredProjectionMatrix; useJitteredProjectionMatrixForTransparentRendering = uo.useJitteredProjectionMatrixForTransparentRendering; scene = uo.scene; stereoSeparation = uo.stereoSeparation; stereoConvergence = uo.stereoConvergence; stereoTargetEye = uo.stereoTargetEye; }
protected override void ReadFromImpl(object obj) { base.ReadFromImpl(obj); ParticleSystem.MainModule uo = (ParticleSystem.MainModule)obj; duration = uo.duration; loop = uo.loop; prewarm = uo.prewarm; startDelay = uo.startDelay; startDelayMultiplier = uo.startDelayMultiplier; startLifetime = uo.startLifetime; startLifetimeMultiplier = uo.startLifetimeMultiplier; startSpeed = uo.startSpeed; startSpeedMultiplier = uo.startSpeedMultiplier; startSize3D = uo.startSize3D; startSize = uo.startSize; startSizeMultiplier = uo.startSizeMultiplier; startSizeX = uo.startSizeX; startSizeXMultiplier = uo.startSizeXMultiplier; startSizeY = uo.startSizeY; startSizeYMultiplier = uo.startSizeYMultiplier; startSizeZ = uo.startSizeZ; startSizeZMultiplier = uo.startSizeZMultiplier; startRotation3D = uo.startRotation3D; startRotation = uo.startRotation; startRotationMultiplier = uo.startRotationMultiplier; startRotationX = uo.startRotationX; startRotationXMultiplier = uo.startRotationXMultiplier; startRotationY = uo.startRotationY; startRotationYMultiplier = uo.startRotationYMultiplier; startRotationZ = uo.startRotationZ; startRotationZMultiplier = uo.startRotationZMultiplier; flipRotation = uo.flipRotation; startColor = uo.startColor; gravityModifier = uo.gravityModifier; gravityModifierMultiplier = uo.gravityModifierMultiplier; simulationSpace = uo.simulationSpace; customSimulationSpace = ToID(uo.customSimulationSpace); simulationSpeed = uo.simulationSpeed; useUnscaledTime = uo.useUnscaledTime; scalingMode = uo.scalingMode; playOnAwake = uo.playOnAwake; maxParticles = uo.maxParticles; emitterVelocityMode = uo.emitterVelocityMode; stopAction = uo.stopAction; cullingMode = uo.cullingMode; ringBufferMode = uo.ringBufferMode; ringBufferLoopRange = uo.ringBufferLoopRange; }
protected override void ReadFromImpl(object obj) { base.ReadFromImpl(obj); SpriteRenderer uo = (SpriteRenderer)obj; sprite = ToID(uo.sprite); drawMode = uo.drawMode; size = uo.size; adaptiveModeThreshold = uo.adaptiveModeThreshold; tileMode = uo.tileMode; color = uo.color; maskInteraction = uo.maskInteraction; flipX = uo.flipX; flipY = uo.flipY; spriteSortPoint = uo.spriteSortPoint; }
protected override void ReadFromImpl(object obj) { base.ReadFromImpl(obj); TerrainLayer uo = (TerrainLayer)obj; diffuseTexture = ToID(uo.diffuseTexture); normalMapTexture = ToID(uo.normalMapTexture); maskMapTexture = ToID(uo.maskMapTexture); tileSize = uo.tileSize; tileOffset = uo.tileOffset; specular = uo.specular; metallic = uo.metallic; smoothness = uo.smoothness; normalScale = uo.normalScale; diffuseRemapMin = uo.diffuseRemapMin; diffuseRemapMax = uo.diffuseRemapMax; maskMapRemapMin = uo.maskMapRemapMin; maskMapRemapMax = uo.maskMapRemapMax; }
protected override void ReadFromImpl(object obj) { base.ReadFromImpl(obj); ParticleSystem.TextureSheetAnimationModule uo = (ParticleSystem.TextureSheetAnimationModule)obj; enabled = uo.enabled; mode = uo.mode; numTilesX = uo.numTilesX; numTilesY = uo.numTilesY; animation = uo.animation; frameOverTime = uo.frameOverTime; frameOverTimeMultiplier = uo.frameOverTimeMultiplier; startFrame = uo.startFrame; startFrameMultiplier = uo.startFrameMultiplier; cycleCount = uo.cycleCount; rowIndex = uo.rowIndex; uvChannelMask = uo.uvChannelMask; timeMode = uo.timeMode; fps = uo.fps; speedRange = uo.speedRange; rowMode = uo.rowMode; }
protected override void ReadFromImpl(object obj) { base.ReadFromImpl(obj); ParticleSystemForceField uo = (ParticleSystemForceField)obj; shape = uo.shape; startRange = uo.startRange; endRange = uo.endRange; length = uo.length; gravityFocus = uo.gravityFocus; rotationRandomness = uo.rotationRandomness; multiplyDragByParticleSize = uo.multiplyDragByParticleSize; multiplyDragByParticleVelocity = uo.multiplyDragByParticleVelocity; vectorField = ToID(uo.vectorField); directionX = uo.directionX; directionY = uo.directionY; directionZ = uo.directionZ; gravity = uo.gravity; rotationSpeed = uo.rotationSpeed; rotationAttraction = uo.rotationAttraction; drag = uo.drag; vectorFieldSpeed = uo.vectorFieldSpeed; vectorFieldAttraction = uo.vectorFieldAttraction; }