コード例 #1
0
ファイル: PlayerBuilder.cs プロジェクト: yymqwl/NovelGame
        public override void OnInspectorGUI(NodeGUI node, AssetReferenceStreamManager streamManager, NodeGUIEditor editor, Action onValueChanged)
        {
            EditorGUILayout.HelpBox("Build Player: Build Player.", MessageType.Info);
            editor.UpdateNodeName(node);

            if (m_buildOptions == null)
            {
                return;
            }

            GUILayout.Space(10f);

            //Show target configuration tab
            editor.DrawPlatformSelector(node);
            using (new EditorGUILayout.VerticalScope(GUI.skin.box))
            {
                var disabledScope = editor.DrawOverrideTargetToggle(node, m_buildOptions.ContainsValueOf(editor.CurrentEditingGroup), (bool enabled) =>
                {
                    using (new RecordUndoScope("Remove Target Build Settings", node, true))
                    {
                        if (enabled)
                        {
                            m_buildOptions[editor.CurrentEditingGroup]   = m_buildOptions.DefaultValue;
                            m_buildLocations[editor.CurrentEditingGroup] = m_buildLocations.DefaultValue;
                            m_playerName[editor.CurrentEditingGroup]     = m_playerName.DefaultValue;
                            m_scenes[editor.CurrentEditingGroup]         = m_scenes.DefaultValue;
                        }
                        else
                        {
                            m_buildOptions.Remove(editor.CurrentEditingGroup);
                            m_buildLocations.Remove(editor.CurrentEditingGroup);
                            m_playerName.Remove(editor.CurrentEditingGroup);
                            m_scenes.Remove(editor.CurrentEditingGroup);
                        }
                        onValueChanged();
                    }
                });

                using (disabledScope)
                {
                    using (var scrollScope = new EditorGUILayout.ScrollViewScope(m_scroll))
                    {
                        m_scroll = scrollScope.scrollPosition;
                        GUILayout.Label("Player Build Location", "BoldLabel");
                        var newBuildLocation = editor.DrawFolderSelector("", "Select Build Location",
                                                                         m_buildLocations[editor.CurrentEditingGroup],
                                                                         Application.dataPath + "/../"
                                                                         );
                        if (newBuildLocation.StartsWith(Application.dataPath))
                        {
                            throw new NodeException("You can not build player inside Assets directory.",
                                                    "Select build location outside Assets directory.",
                                                    node.Data);
                        }

                        if (newBuildLocation != m_buildLocations[editor.CurrentEditingGroup])
                        {
                            using (new RecordUndoScope("Change Build Location", node, true))
                            {
                                m_buildLocations[editor.CurrentEditingGroup] = newBuildLocation;
                                onValueChanged();
                            }
                        }
                        GUILayout.Space(4f);
                        var newPlayerName = EditorGUILayout.TextField("Player Name", m_playerName[editor.CurrentEditingGroup]);
                        if (newPlayerName != m_playerName[editor.CurrentEditingGroup])
                        {
                            using (new RecordUndoScope("Change Player Name", node, true))
                            {
                                m_playerName[editor.CurrentEditingGroup] = newPlayerName;
                                onValueChanged();
                            }
                        }

                        GUILayout.Space(10f);
                        GUILayout.Label("Build Options", "BoldLabel");
                        int buildOptions = m_buildOptions[editor.CurrentEditingGroup];
                        foreach (var option in Model.Settings.BuildPlayerOptionsSettings)
                        {
                            // contains keyword == enabled. if not, disabled.
                            bool isEnabled = (buildOptions & (int)option.option) != 0;

                            var result = EditorGUILayout.ToggleLeft(option.description, isEnabled);
                            if (result != isEnabled)
                            {
                                using (new RecordUndoScope("Change Build Option", node, true))
                                {
                                    buildOptions = (result) ?
                                                   ((int)option.option | buildOptions) :
                                                   (((~(int)option.option)) & buildOptions);
                                    m_buildOptions[editor.CurrentEditingGroup] = buildOptions;
                                    onValueChanged();
                                }
                            }
                        }

                        var scenesInProject = AssetDatabase.FindAssets("t:Scene");
                        if (scenesInProject.Length > 0)
                        {
                            GUILayout.Space(10f);
                            GUILayout.Label("Scenes", "BoldLabel");

                            using (new EditorGUILayout.VerticalScope(GUI.skin.box))
                            {
                                var scenesSelected = m_scenes[editor.CurrentEditingGroup].Split(',');

                                foreach (var sceneGUID in scenesInProject)
                                {
                                    var path = AssetDatabase.GUIDToAssetPath(sceneGUID);
                                    if (string.IsNullOrEmpty(path))
                                    {
                                        ArrayUtility.Remove(ref scenesSelected, sceneGUID);
                                        m_scenes[editor.CurrentEditingGroup] = string.Join(",", scenesSelected);
                                        onValueChanged();
                                        continue;
                                    }
                                    var type = TypeUtility.GetMainAssetTypeAtPath(path);
                                    if (type != typeof(UnityEditor.SceneAsset))
                                    {
                                        continue;
                                    }

                                    var selected    = scenesSelected.Contains(sceneGUID);
                                    var newSelected = EditorGUILayout.ToggleLeft(path, selected);
                                    if (newSelected != selected)
                                    {
                                        using (new RecordUndoScope("Change Scene Selection", node, true))
                                        {
                                            if (newSelected)
                                            {
                                                ArrayUtility.Add(ref scenesSelected, sceneGUID);
                                            }
                                            else
                                            {
                                                ArrayUtility.Remove(ref scenesSelected, sceneGUID);
                                            }
                                            m_scenes[editor.CurrentEditingGroup] = string.Join(",", scenesSelected);
                                            onValueChanged();
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
コード例 #2
0
ファイル: PrefabBuilder.cs プロジェクト: reforcehub/samunit
        public override void OnInspectorGUI(NodeGUI node, AssetReferenceStreamManager streamManager, NodeGUIEditor editor, Action onValueChanged)
        {
            EditorGUILayout.HelpBox("Create Prefab From Group: Create prefab from incoming group of assets, using assigned script.", MessageType.Info);
            editor.UpdateNodeName(node);

            var builder = m_instance.Get <IPrefabBuilder>(editor.CurrentEditingGroup);

            using (new EditorGUILayout.VerticalScope(GUI.skin.box)) {
                var map = PrefabBuilderUtility.GetAttributeAssemblyQualifiedNameMap();
                if (map.Count > 0)
                {
                    using (new GUILayout.HorizontalScope()) {
                        GUILayout.Label("PrefabBuilder");
                        var guiName = PrefabBuilderUtility.GetPrefabBuilderGUIName(m_instance.ClassName);

                        if (GUILayout.Button(guiName, "Popup", GUILayout.MinWidth(150f)))
                        {
                            var builders = map.Keys.ToList();

                            if (builders.Count > 0)
                            {
                                NodeGUI.ShowTypeNamesMenu(guiName, builders, (string selectedGUIName) =>
                                {
                                    using (new RecordUndoScope("Change PrefabBuilder class", node, true)) {
                                        builder = PrefabBuilderUtility.CreatePrefabBuilder(selectedGUIName);
                                        m_instance.Set(editor.CurrentEditingGroup, builder);
                                        onValueChanged();
                                    }
                                }
                                                          );
                            }
                        }

                        MonoScript s = TypeUtility.LoadMonoScript(m_instance.ClassName);

                        using (new EditorGUI.DisabledScope(s == null)) {
                            if (GUILayout.Button("Edit", GUILayout.Width(50)))
                            {
                                AssetDatabase.OpenAsset(s, 0);
                            }
                        }
                    }
                    ReplacePrefabOptions opt = (ReplacePrefabOptions)EditorGUILayout.EnumPopup("Prefab Replace Option", m_replacePrefabOptions, GUILayout.MinWidth(150f));
                    if (m_replacePrefabOptions != opt)
                    {
                        using (new RecordUndoScope("Change Prefab Replace Option", node, true)) {
                            m_replacePrefabOptions = opt;
                            onValueChanged();
                        }
                        opt = m_replacePrefabOptions;
                    }
                }
                else
                {
                    if (!string.IsNullOrEmpty(m_instance.ClassName))
                    {
                        EditorGUILayout.HelpBox(
                            string.Format(
                                "Your PrefabBuilder script {0} is missing from assembly. Did you delete script?", m_instance.ClassName), MessageType.Info);
                    }
                    else
                    {
                        string[] menuNames = Model.Settings.GUI_TEXT_MENU_GENERATE_PREFABBUILDER.Split('/');
                        EditorGUILayout.HelpBox(
                            string.Format(
                                "You need to create at least one PrefabBuilder script to use this node. To start, select {0}>{1}>{2} menu and create new script from template.",
                                menuNames[1], menuNames[2], menuNames[3]
                                ), MessageType.Info);
                    }
                }

                GUILayout.Space(10f);

                editor.DrawPlatformSelector(node);
                using (new EditorGUILayout.VerticalScope()) {
                    var disabledScope = editor.DrawOverrideTargetToggle(node, m_instance.ContainsValueOf(editor.CurrentEditingGroup), (bool enabled) => {
                        if (enabled)
                        {
                            m_instance.CopyDefaultValueTo(editor.CurrentEditingGroup);
                            m_outputDir[editor.CurrentEditingGroup]    = m_outputDir.DefaultValue;
                            m_outputOption[editor.CurrentEditingGroup] = m_outputOption.DefaultValue;
                        }
                        else
                        {
                            m_instance.Remove(editor.CurrentEditingGroup);
                            m_outputDir.Remove(editor.CurrentEditingGroup);
                            m_outputOption.Remove(editor.CurrentEditingGroup);
                        }
                        onValueChanged();
                    });

                    using (disabledScope) {
                        OutputOption opt       = (OutputOption)m_outputOption[editor.CurrentEditingGroup];
                        var          newOption = (OutputOption)EditorGUILayout.EnumPopup("Output Option", opt);
                        if (newOption != opt)
                        {
                            using (new RecordUndoScope("Change Output Option", node, true)){
                                m_outputOption[editor.CurrentEditingGroup] = (int)newOption;
                                onValueChanged();
                            }
                            opt = newOption;
                        }

                        using (new EditorGUI.DisabledScope(opt == OutputOption.CreateInCacheDirectory)) {
                            var newDirPath = editor.DrawFolderSelector("Output Directory", "Select Output Folder",
                                                                       m_outputDir[editor.CurrentEditingGroup],
                                                                       Application.dataPath,
                                                                       (string folderSelected) => {
                                string basePath = Application.dataPath;

                                if (basePath == folderSelected)
                                {
                                    folderSelected = string.Empty;
                                }
                                else
                                {
                                    var index = folderSelected.IndexOf(basePath);
                                    if (index >= 0)
                                    {
                                        folderSelected = folderSelected.Substring(basePath.Length + index);
                                        if (folderSelected.IndexOf('/') == 0)
                                        {
                                            folderSelected = folderSelected.Substring(1);
                                        }
                                    }
                                }
                                return(folderSelected);
                            }
                                                                       );
                            if (newDirPath != m_outputDir[editor.CurrentEditingGroup])
                            {
                                using (new RecordUndoScope("Change Output Directory", node, true)){
                                    m_outputDir[editor.CurrentEditingGroup] = newDirPath;
                                    onValueChanged();
                                }
                            }

                            var dirPath = Path.Combine(Application.dataPath, m_outputDir [editor.CurrentEditingGroup]);

                            if (opt == OutputOption.CreateInSelectedDirectory &&
                                !string.IsNullOrEmpty(m_outputDir [editor.CurrentEditingGroup]) &&
                                !Directory.Exists(dirPath))
                            {
                                using (new EditorGUILayout.HorizontalScope()) {
                                    EditorGUILayout.LabelField(m_outputDir[editor.CurrentEditingGroup] + " does not exist.");
                                    if (GUILayout.Button("Create directory"))
                                    {
                                        Directory.CreateDirectory(dirPath);
                                        AssetDatabase.Refresh();
                                    }
                                }
                                EditorGUILayout.Space();

                                string parentDir = Path.GetDirectoryName(m_outputDir[editor.CurrentEditingGroup]);
                                if (Directory.Exists(parentDir))
                                {
                                    EditorGUILayout.LabelField("Available Directories:");
                                    string[] dirs = Directory.GetDirectories(parentDir);
                                    foreach (string s in dirs)
                                    {
                                        EditorGUILayout.LabelField(s);
                                    }
                                }
                                EditorGUILayout.Space();
                            }

                            var outputDir = PrepareOutputDirectory(BuildTargetUtility.GroupToTarget(editor.CurrentEditingGroup), node.Data);

                            using (new EditorGUI.DisabledScope(!Directory.Exists(outputDir)))
                            {
                                using (new EditorGUILayout.HorizontalScope()) {
                                    GUILayout.FlexibleSpace();
                                    if (GUILayout.Button("Highlight in Project Window", GUILayout.Width(180f)))
                                    {
                                        var folder = AssetDatabase.LoadMainAssetAtPath(outputDir);
                                        EditorGUIUtility.PingObject(folder);
                                    }
                                }
                            }
                        }

                        GUILayout.Space(8f);

                        if (builder != null)
                        {
                            Action onChangedAction = () => {
                                using (new RecordUndoScope("Change PrefabBuilder Setting", node)) {
                                    m_instance.Set(editor.CurrentEditingGroup, builder);
                                    onValueChanged();
                                }
                            };

                            builder.OnInspectorGUI(onChangedAction);
                        }
                    }
                }
            }
        }
コード例 #3
0
        public override void OnInspectorGUI(NodeGUI node, AssetReferenceStreamManager streamManager, NodeGUIEditor editor, Action onValueChanged)
        {
            EditorGUILayout.HelpBox("Overwrite Import Setting: Overwrite import settings of incoming assets.", MessageType.Info);
            editor.UpdateNodeName(node);

            // prevent inspector flicking by new Editor changing active selction
            node.SetActive(true);

            using (new EditorGUILayout.VerticalScope()) {
                Type importerType = null;
                Type assetType    = null;

                var referenceImporter = GetReferenceAssetImporter(node.Data, false);
                if (referenceImporter != null)
                {
                    importerType = referenceImporter.GetType();
                    assetType    = TypeUtility.GetMainAssetTypeAtPath(AssetDatabase.GUIDToAssetPath(m_referenceAssetGuid));
                }
                else
                {
                    GUILayout.Space(10f);
                    using (new EditorGUILayout.VerticalScope(GUI.skin.box)) {
                        EditorGUILayout.HelpBox("Import setting type can be set by incoming asset, or you can specify by selecting.", MessageType.Info);
                        using (new EditorGUILayout.HorizontalScope()) {
                            EditorGUILayout.LabelField("Importer Type");
                            if (GUILayout.Button("", "Popup", GUILayout.MinWidth(150f)))
                            {
                                var menu = new GenericMenu();

                                var guiMap   = ImporterConfiguratorUtility.GetImporterConfiguratorGuiNameTypeMap();
                                var guiNames = guiMap.Keys.ToArray();

                                for (var i = 0; i < guiNames.Length; i++)
                                {
                                    var index = i;
                                    menu.AddItem(
                                        new GUIContent(guiNames [i]),
                                        false,
                                        () => {
                                        ResetConfig(node.Data);
                                        CreateConfigurator(node.Data, guiMap [guiNames [index]]);
                                        onValueChanged();
                                        // call Validate
                                        NodeGUIUtility.NodeEventHandler(new NodeEvent(NodeEvent.EventType.EVENT_NODE_UPDATED, node));
                                    }
                                        );
                                }
                                menu.ShowAsContext();
                            }
                        }
                    }
                    return;
                }

                if (importerType != null && assetType != null)
                {
                    GUILayout.Space(10f);
                    DoCustomAssetGUI(assetType, importerType, node, editor, onValueChanged);
                }

                // get reference importer again (enabling custom asset this time)
                referenceImporter = GetReferenceAssetImporter(node.Data, true);

                if (referenceImporter != null)
                {
                    var configurator = m_configuratorInstance.Get <IAssetImporterConfigurator> (editor.CurrentEditingGroup);
                    if (configurator != null)
                    {
                        GUILayout.Space(10f);

                        Action onChangedAction = () => {
                            using (new RecordUndoScope(string.Format("Change {0} Setting", node.Name), node)) {
                                m_configuratorInstance.Set(editor.CurrentEditingGroup, configurator);
                                onValueChanged();
                            }
                        };

                        configurator.OnInspectorGUI(referenceImporter, editor.CurrentEditingGroup, onChangedAction);
                    }

                    if (m_importerEditor == null)
                    {
                        m_importerEditor = Editor.CreateEditor(referenceImporter);
                    }
                }

                if (m_importerEditor != null)
                {
                    GUILayout.Space(10f);
                    GUILayout.Label(string.Format("Import Setting ({0})", importerType.Name));
                    GUI.changed = false;
                    m_importerEditor.OnInspectorGUI();
                    #if UNITY_2018_1_OR_NEWER
                    if (GUI.changed)
                    {
                        referenceImporter.SaveAndReimport();
                    }
                    #endif
                }

                GUILayout.Space(40f);
                using (new EditorGUILayout.HorizontalScope(GUI.skin.box)) {
                    GUILayout.Space(4f);
                    EditorGUILayout.LabelField("Clear Saved Import Setting");

                    if (GUILayout.Button("Clear"))
                    {
                        if (EditorUtility.DisplayDialog("Clear Saved Import Setting",
                                                        string.Format("Do you want to reset saved import setting for \"{0}\"? This operation is not undoable.", node.Name), "OK", "Cancel"))
                        {
                            ResetConfig(node.Data);
                            onValueChanged();
                        }
                    }
                }
            }
        }
コード例 #4
0
            public void DrawHeader(SerializedComponent parent)
            {
                if (s_popupIcon == null)
                {
                    s_popupIcon = EditorGUIUtility.Load("icons/_Popup.png") as Texture2D;
                }

                if (s_helpIcon == null)
                {
                    s_helpIcon = EditorGUIUtility.Load("icons/_Help.png") as Texture2D;
                }

                GUILayout.Box("", GUILayout.ExpandWidth(true), GUILayout.Height(1));
                using (new EditorGUILayout.HorizontalScope()) {
                    var thumbnail = AssetPreview.GetMiniTypeThumbnail(m_componentType);
                    if (thumbnail == null)
                    {
                        if (typeof(MonoBehaviour).IsAssignableFrom(m_componentType))
                        {
                            thumbnail = AssetPreview.GetMiniTypeThumbnail(typeof(MonoScript));
                        }
                        else
                        {
                            thumbnail = AssetPreview.GetMiniTypeThumbnail(typeof(UnityEngine.Object));
                        }
                    }

                    GUILayout.Label(thumbnail, GUILayout.Width(32f), GUILayout.Height(32f));
                    if (m_component is Behaviour)
                    {
                        Behaviour b = m_component as Behaviour;
                        b.enabled = EditorGUILayout.ToggleLeft(m_componentType.Name, b.enabled, EditorStyles.boldLabel);
                    }
                    else
                    {
                        GUILayout.Label(m_componentType.Name, EditorStyles.boldLabel);
                    }

                    GUILayout.FlexibleSpace();

                    if (Help.HasHelpForObject(m_component))
                    {
                        var tooltip = string.Format("Open Reference for {0}.", m_componentType.Name);
                        if (GUILayout.Button(new GUIContent(s_helpIcon, tooltip), EditorStyles.miniLabel, GUILayout.Width(20f), GUILayout.Height(20f)))
                        {
                            Help.ShowHelpForObject(m_component);
                        }
                    }

                    if (GUILayout.Button(s_popupIcon, EditorStyles.miniLabel, GUILayout.Width(20f), GUILayout.Height(20f)))
                    {
                        GenericMenu m = new GenericMenu();
                        m.AddItem(new GUIContent("Copy Component"), false, () => {
                            UnityEditorInternal.ComponentUtility.CopyComponent(m_component);
                        });

                        var pasteLabel = new GUIContent("Paste Component Values");
                        m.AddItem(pasteLabel, false, () => {
                            UnityEditorInternal.ComponentUtility.PasteComponentValues(m_component);
                        });

                        m.AddItem(new GUIContent("Remove Component"), false, () => {
                            parent.RemoveComponent(this);
                        });

                        MonoScript s = TypeUtility.LoadMonoScript(m_componentType.AssemblyQualifiedName);
                        if (s != null)
                        {
                            m.AddSeparator("");
                            m.AddItem(
                                new GUIContent("Edit Script"),
                                false,
                                () => {
                                AssetDatabase.OpenAsset(s, 0);
                            }
                                );
                        }

                        m.ShowAsContext();
                    }
                }
                GUILayout.Space(4f);
            }