public void Import(V1.NodeData v1, Model.NodeData v2) { m_enabledBundleOptions = new SerializableMultiTargetInt(v1.BundleBuilderBundleOptions); m_outputDir = new SerializableMultiTargetString(); m_outputOption = new SerializableMultiTargetInt((int)OutputOption.BuildInCacheDirectory); m_manifestName = new SerializableMultiTargetString(); }
public override void Initialize(Model.NodeData data) { //Take care of this with Initialize(NodeData) m_importDirectoryPath = new SerializableMultiTargetString(); m_isInteractive = new SerializableMultiTargetInt(); m_isRecursive = new SerializableMultiTargetInt(); }
public void Import(V1.NodeData v1, Model.NodeData v2) { m_instance = new SerializableMultiTargetInstance(v1.ScriptClassName, v1.InstanceData); m_replacePrefabOptions = v1.ReplacePrefabOptions; m_outputDir = new SerializableMultiTargetString(); m_outputOption = new SerializableMultiTargetInt((int)OutputOption.CreateInCacheDirectory); }
public void Import(V1.NodeData v1, Model.NodeData v2) { m_groupingKeyword = new SerializableMultiTargetString(v1.GroupingKeywords); m_patternType = new SerializableMultiTargetInt((int)GroupingPatternType.WildCard); m_allowSlash = true; m_groupNameFormat = new SerializableMultiTargetString(); }
public override void Initialize(Model.NodeData data) { m_packageName = new SerializableMultiTargetString(); m_exportPackageOptions = new SerializableMultiTargetInt(); data.AddDefaultInputPoint(); data.AddOutputPoint("UnityPackage"); }
public SerializableMultiTargetInt(SerializableMultiTargetInt rhs) { m_values = new List <Entry>(); foreach (var v in rhs.m_values) { m_values.Add(new Entry(v.targetGroup, v.value)); } }
public override void Initialize(Model.NodeData data) { m_instance = new SerializableMultiTargetInstance(); m_outputDir = new SerializableMultiTargetString(); m_outputOption = new SerializableMultiTargetInt((int)OutputOption.CreateInCacheDirectory); data.AddDefaultInputPoint(); data.AddDefaultOutputPoint(); }
public override void Initialize(Model.NodeData data) { m_buildOptions = new SerializableMultiTargetInt(); m_buildLocations = new SerializableMultiTargetString(); m_playerName = new SerializableMultiTargetString(); m_scenes = new SerializableMultiTargetString(); data.AddDefaultInputPoint(); m_scroll = Vector2.zero; }
public override void Initialize(Model.NodeData data) { m_srcPath = new SerializableMultiTargetString(); m_dstPath = new SerializableMultiTargetString(); m_mirrorOption = new SerializableMultiTargetInt(); data.AddDefaultInputPoint(); data.AddDefaultOutputPoint(); }
public override void Initialize(Model.NodeData data) { m_bundleNameTemplate = "shared_*"; m_groupExtractedAssets = new SerializableMultiTargetInt(); m_groupSizeByte = new SerializableMultiTargetInt(); m_groupingType = new SerializableMultiTargetInt(); data.AddDefaultInputPoint(); data.AddDefaultOutputPoint(); }
public override void Initialize(Model.NodeData data) { //Take care of this with Initialize(NodeData) m_exportPath = new SerializableMultiTargetString(); m_exportOption = new SerializableMultiTargetInt(); m_flattenDir = new SerializableMultiTargetInt(); data.AddDefaultInputPoint(); }
public override void Initialize(Model.NodeData data) { m_enabledBundleOptions = new SerializableMultiTargetInt(); m_outputDir = new SerializableMultiTargetString(); m_outputOption = new SerializableMultiTargetInt((int)OutputOption.BuildInCacheDirectory); m_manifestName = new SerializableMultiTargetString(); data.AddDefaultInputPoint(); data.AddDefaultOutputPoint(); }
public override void Initialize(Model.NodeData data) { //Take care of this with Initialize(NodeData) m_destinationPath = new SerializableMultiTargetString(); m_destinationOption = new SerializableMultiTargetInt(); m_operationType = FileOperationType.Copy; m_removingDirectoryDepth = 1; data.AddDefaultInputPoint(); }
public override void Initialize(Model.NodeData data) { m_groupingKeyword = new SerializableMultiTargetString(Model.Settings.GROUPING_KEYWORD_DEFAULT); m_patternType = new SerializableMultiTargetInt((int)GroupingPatternType.WildCard); m_allowSlash = false; m_groupNameFormat = new SerializableMultiTargetString(); data.AddDefaultInputPoint(); data.AddDefaultOutputPoint(); }
public override void Initialize(Model.NodeData data) { m_groupSizeByte = new SerializableMultiTargetInt(); m_groupingType = new SerializableMultiTargetInt(); m_groupViewContext = new GroupViewContext(); m_freezeGroups = false; m_groupNameFormat = new SerializableMultiTargetString(); data.AddDefaultInputPoint(); data.AddDefaultOutputPoint(); }
public override void Initialize(Model.NodeData data) { m_entries = new List <GeneratorEntry>(); m_outputDir = new SerializableMultiTargetString(); m_outputOption = new SerializableMultiTargetInt((int)OutputOption.CreateInCacheDirectory); data.AddDefaultInputPoint(); var point = data.AddDefaultOutputPoint(); m_defaultOutputPointId = point.Id; }
public override bool Equals(object rhs) { SerializableMultiTargetInt other = rhs as SerializableMultiTargetInt; if (other == null) { return(false); } else { return(other == this); } }
public void Import(V1.NodeData v1, Model.NodeData v2) { m_exportPath = new SerializableMultiTargetString(v1.ExporterExportPath); m_exportOption = new SerializableMultiTargetInt(v1.ExporterExportOption); m_flattenDir = new SerializableMultiTargetInt(); }