public void Import(V1.NodeData v1, Model.NodeData v2) { m_instance = new SerializableMultiTargetInstance(v1.ScriptClassName, v1.InstanceData); m_replacePrefabOptions = v1.ReplacePrefabOptions; m_outputDir = new SerializableMultiTargetString(); m_outputOption = new SerializableMultiTargetInt((int)OutputOption.CreateInCacheDirectory); }
public override void Initialize(Model.NodeData data) { m_instance = new SerializableMultiTargetInstance(); m_modifierType = string.Empty; data.AddDefaultInputPoint(); data.AddDefaultOutputPoint(); }
public SerializableMultiTargetInstance(SerializableMultiTargetInstance rhs) { m_className = rhs.m_className; m_values = new List <Entry>(rhs.m_values.Count); foreach (var v in rhs.m_values) { m_values.Add(new Entry(v.targetGroup, v.value, null)); } }
public override void Initialize(Model.NodeData data) { m_instance = new SerializableMultiTargetInstance(); m_outputDir = new SerializableMultiTargetString(); m_outputOption = new SerializableMultiTargetInt((int)OutputOption.CreateInCacheDirectory); data.AddDefaultInputPoint(); data.AddDefaultOutputPoint(); }
public void ResetConfig(Model.NodeData node) { m_useCustomSettingAsset = false; CustomSettingAssetGuid = string.Empty; m_referenceAssetGuid = null; m_configuratorInstance = new SerializableMultiTargetInstance(); var sampleFileDir = FileUtility.PathCombine(Model.Settings.Path.SavedSettingsPath, "ImportSettings", node.Id); FileUtility.RemakeDirectory(sampleFileDir); }
public override bool Equals(object rhs) { SerializableMultiTargetInstance other = rhs as SerializableMultiTargetInstance; if (other == null) { return(false); } else { return(other == this); } }
public override void Initialize(Model.NodeData data) { m_spritePackingTagNameTemplate = new SerializableMultiTargetString("*"); m_overwritePackingTag = false; m_useCustomSettingAsset = false; m_customSettingAssetGuid = string.Empty; m_overwriteSpriteSheet = false; m_referenceAssetGuid = string.Empty; m_configuratorInstance = new SerializableMultiTargetInstance(); data.AddDefaultInputPoint(); data.AddDefaultOutputPoint(); }
public void Import(V1.NodeData v1, Model.NodeData v2) { m_instance = new SerializableMultiTargetInstance(v1.ScriptClassName, v1.InstanceData); m_modifierType = string.Empty; }
private void ResetConfig() { m_modifierType = string.Empty; m_instance = new SerializableMultiTargetInstance(); }
public GeneratorEntry(string name, SerializableMultiTargetInstance i, Model.ConnectionPointData point) { m_name = name; m_id = point.Id; m_instance = new SerializableMultiTargetInstance(i); }