コード例 #1
0
        static private AssetGenerateInfo GetAssetGenerateInfo(AssetGenerator.GeneratorEntry entry, Model.NodeData node, BuildTarget target, AssetReference asset)
        {
            var cacheDir          = FileUtility.EnsureAssetGeneratorCacheDirExists(target, node);
            var generateInfoDir   = FileUtility.PathCombine(cacheDir, entry.m_id);
            var generatorInfoPath = FileUtility.PathCombine(generateInfoDir, asset.fileNameAndExtension + ".asset");

            return(AssetDatabase.LoadAssetAtPath <AssetGenerateInfo>(generatorInfoPath));
        }
コード例 #2
0
        static public bool DoesAssetNeedRegenerate(AssetGenerator.GeneratorEntry entry, Model.NodeData node, BuildTarget target, AssetReference asset)
        {
            var generateInfo = GetAssetGenerateInfo(entry, node, target, asset);

            // need rebuilding if no buildInfo found
            if (generateInfo == null)
            {
                return(true);
            }

            // need rebuilding if given builder is changed
            if (generateInfo.m_generatorClass != entry.m_instance.ClassName)
            {
                return(true);
            }

            // need rebuilding if given builder is changed
            if (generateInfo.m_instanceData != entry.m_instance[target])
            {
                return(true);
            }

            var version = AssetGeneratorUtility.GetVersion(entry.m_instance.ClassName);

            // need rebuilding if given builder version is changed
            if (generateInfo.m_generatorVersion != version)
            {
                return(true);
            }

            if (generateInfo.m_usedAsset.importFrom != asset.importFrom)
            {
                return(true);
            }

            // If asset is modified from last time, then need rebuilding
            if (generateInfo.m_usedAsset.IsAssetModifiedFromLastTime)
            {
                return(true);
            }

            return(false);
        }
コード例 #3
0
        static public void SaveAssetGenerateInfo(AssetGenerator.GeneratorEntry entry, Model.NodeData node, BuildTarget target, AssetReference asset)
        {
            var cacheDir        = FileUtility.EnsureAssetGeneratorCacheDirExists(target, node);
            var generateInfoDir = FileUtility.PathCombine(cacheDir, entry.m_id);

            if (!Directory.Exists(generateInfoDir))
            {
                Directory.CreateDirectory(generateInfoDir);
            }
            var generatorInfoPath = FileUtility.PathCombine(generateInfoDir, asset.fileNameAndExtension + ".asset");

            var version = AssetGeneratorUtility.GetVersion(entry.m_instance.ClassName);

            var info = ScriptableObject.CreateInstance <AssetGenerateInfo>();

            info.Initialize(entry.m_instance.ClassName, entry.m_instance[target], version, asset);

            AssetDatabase.CreateAsset(info, generatorInfoPath);
        }