コード例 #1
0
        public bool BuildAssetBundles(AssetBundleDataSource.ABBuildInfo info)
        {
            AssetBundleBuildMap.GetBuildMap().Clear();

            var guids = AssetDatabase.FindAssets(Model.Settings.GRAPH_SEARCH_CONDITION);

            foreach (var guid in guids)
            {
                string path  = AssetDatabase.GUIDToAssetPath(guid);
                var    graph = AssetDatabase.LoadAssetAtPath <Model.ConfigGraph>(path);
                if (!graph.UseAsAssetPostprocessor)
                {
                    Type infoType   = info.GetType();
                    var  targetInfo = infoType.GetProperty("buildTarget");
                    if (targetInfo.GetValue(info, null) is BuildTarget)
                    {
                        BuildTarget target = (BuildTarget)targetInfo.GetValue(info, null);
                        var         result = AssetBundleGraphUtility.ExecuteGraph(target, graph);
                        if (result.IsAnyIssueFound)
                        {
                            return(false);
                        }
                    }
                }
            }

            return(true);
        }
コード例 #2
0
        static void NotifyAssetPostprocessorGraphs(string[] importedAssets,
                                                   string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
        {
            var guids = AssetDatabase.FindAssets(Model.Settings.GRAPH_SEARCH_CONDITION);

            foreach (var guid in guids)
            {
                string path  = AssetDatabase.GUIDToAssetPath(guid);
                var    graph = AssetDatabase.LoadAssetAtPath <Model.ConfigGraph>(path);
                if (graph != null && graph.UseAsAssetPostprocessor)
                {
                    foreach (var n in graph.Nodes)
                    {
                        n.Operation.Object.OnAssetsReimported(n, null, EditorUserBuildSettings.activeBuildTarget, importedAssets, deletedAssets, movedAssets, movedFromAssetPaths);
                    }
                    AssetBundleGraphUtility.ExecuteGraph(graph);
                }
            }
        }
コード例 #3
0
ファイル: BatchBuildWindow.cs プロジェクト: jesliwang/JUFrame
        private void Build()
        {
            m_result = null;
            var collection = m_currentCollection;

            if (!m_useGraphCollection || collection == null)
            {
                collection = CreateNewCollection(true);
            }

            m_result = AssetBundleGraphUtility.ExecuteGraphCollection(m_activeBuildTarget, collection);

            foreach (var r in m_result)
            {
                if (r.IsAnyIssueFound)
                {
                    foreach (var e in r.Issues)
                    {
                        LogUtility.Logger.LogError(LogUtility.kTag, r.Graph.name + ":" + e.reason);
                    }
                }
            }
        }
コード例 #4
0
ファイル: CUIUtility.cs プロジェクト: jesliwang/JUFrame
        /**
         * Build from commandline - entrypoint.
         */
        public static void BuildFromCommandline()
        {
            try {
                var arguments = new List <string>(System.Environment.GetCommandLineArgs());

                Application.SetStackTraceLogType(LogType.Log, StackTraceLogType.None);
                Application.SetStackTraceLogType(LogType.Error, StackTraceLogType.None);
                Application.SetStackTraceLogType(LogType.Warning, StackTraceLogType.None);

                BuildTarget target = EditorUserBuildSettings.activeBuildTarget;

                int targetIndex = arguments.FindIndex(a => a == "-target");

                if (targetIndex >= 0)
                {
                    var targetStr = arguments[targetIndex + 1];
                    LogUtility.Logger.Log("Target specified:" + targetStr);

                    var newTarget = BuildTargetUtility.BuildTargetFromString(arguments[targetIndex + 1]);
                    if (!BuildTargetUtility.IsBuildTargetSupported(newTarget))
                    {
                        throw new AssetBundleGraphException(newTarget + " is not supported to build with this Unity. Please install platform support with installer(s).");
                    }

                    if (newTarget != target)
                    {
                                                #if UNITY_5_6 || UNITY_5_6_OR_NEWER
                        EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetUtility.TargetToGroup(newTarget), newTarget);
                                                #else
                        EditorUserBuildSettings.SwitchActiveBuildTarget(newTarget);
                                                #endif
                        target = newTarget;
                    }
                }

                int graphIndex      = arguments.FindIndex(a => a == "-graph");
                int collectionIndex = arguments.FindIndex(a => a == "-collection");

                if (graphIndex >= 0 && collectionIndex >= 0)
                {
                    LogUtility.Logger.Log("-graph and -collection can not be used at once. Aborting...");
                    return;
                }

                Model.ConfigGraph graph = null;

                if (graphIndex >= 0)
                {
                    var graphPath = arguments[graphIndex + 1];
                    LogUtility.Logger.Log("Graph path:" + graphPath);

                    graph = AssetDatabase.LoadAssetAtPath <Model.ConfigGraph>(graphPath);

                    LogUtility.Logger.Log("AssetReference bundle building for:" + BuildTargetUtility.TargetToHumaneString(target));

                    if (graph == null)
                    {
                        LogUtility.Logger.Log("Graph data not found. To specify graph to execute, use -graph [path]. Aborting...");
                        return;
                    }

                    var result = AssetBundleGraphUtility.ExecuteGraph(target, graph);

                    if (result.IsAnyIssueFound)
                    {
                        LogUtility.Logger.Log("Building asset bundles terminated because of following errors. Please fix issues by opening editor.");
                        foreach (var e in result.Issues)
                        {
                            LogUtility.Logger.LogError(LogUtility.kTag, e.reason);
                        }
                    }
                }

                if (collectionIndex >= 0)
                {
                    var collectionName = arguments[collectionIndex + 1];
                    LogUtility.Logger.Log("Collection Name:" + collectionName);

                    LogUtility.Logger.Log("AssetReference bundle building for:" + BuildTargetUtility.TargetToHumaneString(target));

                    if (collectionName == null)
                    {
                        LogUtility.Logger.Log("Collection name not specified. To specify collection to execute, use -collection [name]. Aborting...");
                        return;
                    }
                    BatchBuildConfig.GraphCollection c = BatchBuildConfig.GetConfig().Find(collectionName);
                    if (c == null)
                    {
                        LogUtility.Logger.Log("Collection not found. Please open project and configure graph collection. Aborting...");
                        return;
                    }

                    var result = AssetBundleGraphUtility.ExecuteGraphCollection(target, c);

                    foreach (var r in result)
                    {
                        if (r.IsAnyIssueFound)
                        {
                            foreach (var e in r.Issues)
                            {
                                LogUtility.Logger.LogError(LogUtility.kTag, r.Graph.name + ":" + e.reason);
                            }
                        }
                    }
                }
            } catch (Exception e) {
                LogUtility.Logger.LogError(LogUtility.kTag, e);
                LogUtility.Logger.LogError(LogUtility.kTag, "Building asset bundles terminated due to unexpected error.");
            } finally {
                LogUtility.Logger.Log("End of build.");
            }
        }