コード例 #1
0
        public override BlendConstraintJob Create(Animator animator, ref T data)
        {
            var job          = new BlendConstraintJob();
            var cacheBuilder = new AnimationJobCacheBuilder();

            job.driven     = TransformHandle.Bind(animator, data.constrainedObject);
            job.sourceA    = TransformHandle.Bind(animator, data.sourceA);
            job.sourceB    = TransformHandle.Bind(animator, data.sourceB);
            job.optionsIdx = cacheBuilder.Add(BlendConstraintJob.PackFlags(data.blendPosition, data.blendRotation));

            job.sourceAOffset = job.sourceBOffset = AffineTransform.identity;
            if (data.maintainPositionOffsets)
            {
                var drivenPos = data.constrainedObject.position;
                job.sourceAOffset.translation = drivenPos - data.sourceA.position;
                job.sourceBOffset.translation = drivenPos - data.sourceB.position;
            }

            if (data.maintainRotationOffsets)
            {
                var drivenRot = data.constrainedObject.rotation;
                job.sourceAOffset.rotation = Quaternion.Inverse(data.sourceA.rotation) * drivenRot;
                job.sourceBOffset.rotation = Quaternion.Inverse(data.sourceB.rotation) * drivenRot;
            }

            job.positionWeightIdx = cacheBuilder.Add(data.positionWeight);
            job.rotationWeightIdx = cacheBuilder.Add(data.rotationWeight);
            job.cache             = cacheBuilder.Build();

            return(job);
        }
コード例 #2
0
 public override void Update(BlendConstraintJob job, ref T data)
 {
     job.cache.SetRaw(data.positionWeight, job.positionWeightIdx);
     job.cache.SetRaw(data.rotationWeight, job.rotationWeightIdx);
     job.cache.SetRaw(BlendConstraintJob.PackFlags(data.blendPosition, data.blendRotation), job.optionsIdx);
 }