public void ProcessAnimation(AnimationStream stream) { float w = jobWeight.Get(stream); if (w > 0f) { AnimationStreamHandleUtility.ReadFloats(stream, sourceWeights, weightBuffer); float sumWeights = AnimationRuntimeUtils.Sum(weightBuffer); if (sumWeights < k_Epsilon) { AnimationRuntimeUtils.PassThrough(stream, driven); return; } float weightScale = sumWeights > 1f ? 1f / sumWeights : 1f; Vector3 currentWPos = driven.GetPosition(stream); Vector3 accumPos = currentWPos; for (int i = 0; i < sourceTransforms.Length; ++i) { var normalizedWeight = weightBuffer[i] * weightScale; if (normalizedWeight < k_Epsilon) { continue; } ReadOnlyTransformHandle sourceTransform = sourceTransforms[i]; accumPos += (sourceTransform.GetPosition(stream) + sourceOffsets[i] - currentWPos) * normalizedWeight; // Required to update handles with binding info. sourceTransforms[i] = sourceTransform; } // Convert accumPos to local space if (drivenParent.IsValid(stream)) { drivenParent.GetGlobalTR(stream, out Vector3 parentWPos, out Quaternion parentWRot); var parentTx = new AffineTransform(parentWPos, parentWRot); accumPos = parentTx.InverseTransform(accumPos); } Vector3 currentLPos = driven.GetLocalPosition(stream); if (Vector3.Dot(axesMask, axesMask) < 3f) { accumPos = AnimationRuntimeUtils.Lerp(currentLPos, accumPos, axesMask); } driven.SetLocalPosition(stream, Vector3.Lerp(currentLPos, accumPos + drivenOffset.Get(stream), w)); } else { AnimationRuntimeUtils.PassThrough(stream, driven); } }
public void ProcessAnimation(AnimationStream stream) { float jobWeight = stream.GetInputWeight(0); if (jobWeight > 0f) { float sumWeights = AnimationRuntimeUtils.Sum(cache, sourceWeightStartIdx, sources.Length); if (sumWeights < k_Epsilon) { return; } float weightScale = sumWeights > 1f ? 1f / sumWeights : 1f; Vector3 currentWPos = driven.GetPosition(stream); Vector3 accumPos = currentWPos; for (int i = 0; i < sources.Length; ++i) { var normalizedWeight = cache.GetRaw(sourceWeightStartIdx, i) * weightScale; if (normalizedWeight < k_Epsilon) { continue; } accumPos += (sources[i].GetPosition(stream) + sourceOffsets[i] - currentWPos) * normalizedWeight; } // Convert accumPos to local space if (drivenParent.IsValid(stream)) { var parentTx = new AffineTransform(drivenParent.GetPosition(stream), drivenParent.GetRotation(stream)); accumPos = parentTx.InverseTransform(accumPos); } Vector3 currentLPos = driven.GetLocalPosition(stream); if (Vector3.Dot(axesMask, axesMask) < 3f) { accumPos = AnimationRuntimeUtils.Lerp(currentLPos, accumPos, axesMask); } driven.SetLocalPosition(stream, Vector3.Lerp(currentLPos, accumPos + cache.Get <Vector3>(drivenOffsetIdx), jobWeight)); } else { AnimationRuntimeUtils.PassThrough(stream, driven); } }