Inheritance: UnityEngine.MonoBehaviour
コード例 #1
0
ファイル: Platform.cs プロジェクト: Cobecc/ClickerCat
        static Platform()
        {
            _listeners = new HashSet <IUnityAdsListener>();
            var callbackExecutorGameObject = new GameObject("UnityAdsCallbackExecutorObject")
            {
                hideFlags = HideFlags.HideAndDontSave | HideFlags.HideInInspector
            };

            m_CallbackExecutor = callbackExecutorGameObject.AddComponent <CallbackExecutor>();
            Object.DontDestroyOnLoad(callbackExecutorGameObject);

            var fakeBanner = new GameObject("UnityAdsEditorFakeBanner")
            {
                hideFlags = HideFlags.HideAndDontSave | HideFlags.HideInInspector
            };

            s_Banner = fakeBanner.AddComponent <Banner>();
        }