public static async UniTask <GameObject> InstantiateAsync(AssetReferenceGameObject reference, Transform parent = null, bool instantiateInWorldSpace = false) { #if UNITY_OBJECTPOOLING_ADDRESSABLES_MANAGER var obj = await AddressablesManager.InstantiateAsync(reference, parent, instantiateInWorldSpace); #else var obj = await reference.InstantiateAsync(parent, instantiateInWorldSpace); #endif return(obj); }
public static void ReleaseInstance(AssetReferenceGameObject reference, GameObject obj) { #if UNITY_OBJECTPOOLING_ADDRESSABLES_MANAGER AddressablesManager.ReleaseInstance(reference, obj); #else if (reference != null && obj) { reference.ReleaseInstance(obj); } #endif }