static public int constructor(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.AI.NavMeshQueryFilter o; o = new UnityEngine.AI.NavMeshQueryFilter(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int constructor(IntPtr l) { try { UnityEngine.AI.NavMeshQueryFilter o; o = new UnityEngine.AI.NavMeshQueryFilter(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
public static bool CalculatePath(Vector3 sourcePosition, Vector3 targetPosition, NavMeshQueryFilter filter, NavMeshPath path) { path.ClearCorners(); return(NavMesh.CalculatePathFilterInternal(sourcePosition, targetPosition, path, filter.agentTypeID, filter.areaMask, filter.costs)); }
public static bool Raycast(Vector3 sourcePosition, Vector3 targetPosition, out NavMeshHit hit, NavMeshQueryFilter filter) { return(NavMesh.RaycastFilter(sourcePosition, targetPosition, out hit, filter.agentTypeID, filter.areaMask)); }
public static bool FindClosestEdge(Vector3 sourcePosition, out NavMeshHit hit, NavMeshQueryFilter filter) { return(NavMesh.FindClosestEdgeFilter(sourcePosition, out hit, filter.agentTypeID, filter.areaMask)); }
public static bool SamplePosition(Vector3 sourcePosition, out NavMeshHit hit, float maxDistance, NavMeshQueryFilter filter) { return(NavMesh.SamplePositionFilter(sourcePosition, out hit, maxDistance, filter.agentTypeID, filter.areaMask)); }