コード例 #1
0
ファイル: Disc.cs プロジェクト: yaoya/UnityDecompiled
        public static Quaternion Do(int id, Quaternion rotation, Vector3 position, Vector3 axis, float size, bool cutoffPlane, float snap, bool enableRayDrag, bool showHotArc, Color fillColor)
        {
            if (Mathf.Abs(Vector3.Dot(Camera.current.transform.forward, axis)) > 0.999f)
            {
                cutoffPlane = false;
            }
            Event current = Event.current;

            switch (current.GetTypeForControl(id))
            {
            case EventType.MouseDown:
                if (HandleUtility.nearestControl == id && current.button == 0)
                {
                    GUIUtility.hotControl = id;
                    Tools.LockHandlePosition();
                    if (cutoffPlane)
                    {
                        Vector3 normalized = Vector3.Cross(axis, Camera.current.transform.forward).normalized;
                        Disc.s_StartPosition = HandleUtility.ClosestPointToArc(position, axis, normalized, 180f, size);
                    }
                    else
                    {
                        Disc.s_StartPosition = HandleUtility.ClosestPointToDisc(position, axis, size);
                    }
                    Disc.s_RotationDist         = 0f;
                    Disc.s_StartRotation        = rotation;
                    Disc.s_StartAxis            = axis;
                    Disc.s_CurrentMousePosition = (Disc.s_StartMousePosition = Event.current.mousePosition);
                    current.Use();
                    EditorGUIUtility.SetWantsMouseJumping(1);
                }
                break;

            case EventType.MouseUp:
                if (GUIUtility.hotControl == id && (current.button == 0 || current.button == 2))
                {
                    Tools.UnlockHandlePosition();
                    GUIUtility.hotControl = 0;
                    current.Use();
                    EditorGUIUtility.SetWantsMouseJumping(0);
                }
                break;

            case EventType.MouseMove:
                if (id == HandleUtility.nearestControl)
                {
                    HandleUtility.Repaint();
                }
                break;

            case EventType.MouseDrag:
                if (GUIUtility.hotControl == id)
                {
                    bool flag = EditorGUI.actionKey && current.shift && enableRayDrag;
                    if (flag)
                    {
                        if (HandleUtility.ignoreRaySnapObjects == null)
                        {
                            Handles.SetupIgnoreRaySnapObjects();
                        }
                        object obj = HandleUtility.RaySnap(HandleUtility.GUIPointToWorldRay(current.mousePosition));
                        if (obj != null && (double)Vector3.Dot(axis.normalized, rotation * Vector3.forward) < 0.999)
                        {
                            Vector3 vector  = ((RaycastHit)obj).point - position;
                            Vector3 forward = vector - Vector3.Dot(vector, axis.normalized) * axis.normalized;
                            rotation = Quaternion.LookRotation(forward, rotation * Vector3.up);
                        }
                    }
                    else
                    {
                        Vector3 normalized2 = Vector3.Cross(axis, position - Disc.s_StartPosition).normalized;
                        Disc.s_CurrentMousePosition += current.delta;
                        Disc.s_RotationDist          = HandleUtility.CalcLineTranslation(Disc.s_StartMousePosition, Disc.s_CurrentMousePosition, Disc.s_StartPosition, normalized2) / size * 30f;
                        Disc.s_RotationDist          = Handles.SnapValue(Disc.s_RotationDist, snap);
                        rotation = Quaternion.AngleAxis(Disc.s_RotationDist * -1f, Disc.s_StartAxis) * Disc.s_StartRotation;
                    }
                    GUI.changed = true;
                    current.Use();
                }
                break;

            case EventType.KeyDown:
                if (current.keyCode == KeyCode.Escape && GUIUtility.hotControl == id)
                {
                    Tools.UnlockHandlePosition();
                    EditorGUIUtility.SetWantsMouseJumping(0);
                }
                break;

            case EventType.Repaint:
            {
                Color color = Color.white;
                if (id == GUIUtility.hotControl)
                {
                    color         = Handles.color;
                    Handles.color = Handles.selectedColor;
                }
                else if (id == HandleUtility.nearestControl && GUIUtility.hotControl == 0)
                {
                    color         = Handles.color;
                    Handles.color = Handles.preselectionColor;
                }
                if (GUIUtility.hotControl == id)
                {
                    Color   color2      = Handles.color;
                    Vector3 normalized3 = (Disc.s_StartPosition - position).normalized;
                    Handles.color = fillColor;
                    Handles.DrawLine(position, position + normalized3 * size);
                    float   angle = -Mathf.Sign(Disc.s_RotationDist) * Mathf.Repeat(Mathf.Abs(Disc.s_RotationDist), 360f);
                    Vector3 a     = Quaternion.AngleAxis(angle, axis) * normalized3;
                    Handles.DrawLine(position, position + a * size);
                    Handles.color = fillColor * new Color(1f, 1f, 1f, 0.2f);
                    int i   = 0;
                    int num = (int)Mathf.Abs(Disc.s_RotationDist * 0.00277777785f);
                    while (i < num)
                    {
                        Handles.DrawSolidDisc(position, axis, size);
                        i++;
                    }
                    Handles.DrawSolidArc(position, axis, normalized3, angle, size);
                    if (EditorGUI.actionKey && snap > 0f)
                    {
                        Disc.DrawRotationUnitSnapMarkers(position, axis, size, 0.1f, snap, normalized3);
                        Disc.DrawRotationUnitSnapMarkers(position, axis, size, 0.2f, 45f, normalized3);
                    }
                    Handles.color = color2;
                }
                if ((showHotArc && GUIUtility.hotControl == id) || (GUIUtility.hotControl != id && !cutoffPlane))
                {
                    Handles.DrawWireDisc(position, axis, size);
                }
                else if (GUIUtility.hotControl != id && cutoffPlane)
                {
                    Vector3 normalized4 = Vector3.Cross(axis, Camera.current.transform.forward).normalized;
                    Handles.DrawWireArc(position, axis, normalized4, 180f, size);
                }
                if (id == GUIUtility.hotControl || (id == HandleUtility.nearestControl && GUIUtility.hotControl == 0))
                {
                    Handles.color = color;
                }
                break;
            }

            case EventType.Layout:
            {
                float distance;
                if (cutoffPlane)
                {
                    Vector3 normalized5 = Vector3.Cross(axis, Camera.current.transform.forward).normalized;
                    distance = HandleUtility.DistanceToArc(position, axis, normalized5, 180f, size) * 0.3f;
                }
                else
                {
                    distance = HandleUtility.DistanceToDisc(position, axis, size) * 0.3f;
                }
                HandleUtility.AddControl(id, distance);
                break;
            }
            }
            return(rotation);
        }
コード例 #2
0
ファイル: Disc.cs プロジェクト: yaoya/UnityDecompiled
 public static Quaternion Do(int id, Quaternion rotation, Vector3 position, Vector3 axis, float size, bool cutoffPlane, float snap)
 {
     return(Disc.Do(id, rotation, position, axis, size, cutoffPlane, snap, true, true, Handles.secondaryColor));
 }