public static void CalculateBlendTexture(Animator animator, int layerIndex, int stateHash, Texture2D blendTexture, Texture2D[] weightTextures, Rect rect) { BlendTreePreviewUtility.INTERNAL_CALL_CalculateBlendTexture(animator, layerIndex, stateHash, blendTexture, weightTextures, ref rect); }
public static void CalculateBlendTexture(Animator animator, int layerIndex, int stateHash, Texture2D blendTexture, Texture2D[] weightTextures, Rect rect) { BlendTreePreviewUtility.CalculateBlendTexture(animator, layerIndex, stateHash, blendTexture, weightTextures, rect.x, rect.y, rect.x + rect.width, rect.y + rect.height); }