public override void OnInspectorGUI() { if (this.m_Images == null) { this.InitTexturesFromCubemap(); } EditorGUIUtility.labelWidth = 50f; Cubemap cubemap = this.target as Cubemap; if (cubemap == null) { return; } GUILayout.BeginVertical(new GUILayoutOption[0]); GUILayout.BeginHorizontal(new GUILayoutOption[0]); this.ShowFace("Right\n(+X)", CubemapFace.PositiveX); this.ShowFace("Left\n(-X)", CubemapFace.NegativeX); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(new GUILayoutOption[0]); this.ShowFace("Top\n(+Y)", CubemapFace.PositiveY); this.ShowFace("Bottom\n(-Y)", CubemapFace.NegativeY); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(new GUILayoutOption[0]); this.ShowFace("Front\n(+Z)", CubemapFace.PositiveZ); this.ShowFace("Back\n(-Z)", CubemapFace.NegativeZ); GUILayout.EndHorizontal(); GUILayout.EndVertical(); EditorGUIUtility.labelWidth = 0f; EditorGUILayout.Space(); EditorGUI.BeginChangeCheck(); EditorGUILayout.HelpBox("Lowering face size is a destructive operation, you might need to re-assign the textures later to fix resolution issues. It's preferable to use Cubemap texture import type instead of Legacy Cubemap assets.", MessageType.Warning); int num = TextureUtil.GetGLWidth(cubemap); num = EditorGUILayout.IntPopup("Face size", num, CubemapInspector.kSizes, CubemapInspector.kSizesValues, new GUILayoutOption[0]); int num2 = TextureUtil.CountMipmaps(cubemap); bool useMipmap = EditorGUILayout.Toggle("MipMaps", num2 > 1, new GUILayoutOption[0]); bool flag = TextureUtil.GetLinearSampled(cubemap); flag = EditorGUILayout.Toggle("Linear", flag, new GUILayoutOption[0]); bool flag2 = TextureUtil.IsCubemapReadable(cubemap); flag2 = EditorGUILayout.Toggle("Readable", flag2, new GUILayoutOption[0]); if (EditorGUI.EndChangeCheck()) { if (TextureUtil.ReformatCubemap(ref cubemap, num, num, cubemap.format, useMipmap, flag)) { this.InitTexturesFromCubemap(); } TextureUtil.MarkCubemapReadable(cubemap, flag2); cubemap.Apply(); } }
public override void OnInspectorGUI() { if (this.m_Images == null) { this.InitTexturesFromCubemap(); } EditorGUIUtility.labelWidth = 50f; Cubemap cubemap = this.target as Cubemap; if (cubemap == null) { return; } GUILayout.BeginVertical(new GUILayoutOption[0]); GUILayout.BeginHorizontal(new GUILayoutOption[0]); this.ShowFace("Right\n(+X)", CubemapFace.PositiveX); this.ShowFace("Left\n(-X)", CubemapFace.NegativeX); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(new GUILayoutOption[0]); this.ShowFace("Top\n(+Y)", CubemapFace.PositiveY); this.ShowFace("Bottom\n(-Y)", CubemapFace.NegativeY); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(new GUILayoutOption[0]); this.ShowFace("Front\n(+Z)", CubemapFace.PositiveZ); this.ShowFace("Back\n(-Z)", CubemapFace.NegativeZ); GUILayout.EndHorizontal(); GUILayout.EndVertical(); EditorGUIUtility.labelWidth = 0f; EditorGUILayout.Space(); EditorGUI.BeginChangeCheck(); int num = TextureUtil.GetGLWidth(cubemap); num = EditorGUILayout.IntPopup("Face size", num, CubemapInspector.kSizes, CubemapInspector.kSizesValues, new GUILayoutOption[0]); int num2 = TextureUtil.CountMipmaps(cubemap); bool useMipmap = EditorGUILayout.Toggle("MipMaps", num2 > 1, new GUILayoutOption[0]); bool flag = TextureUtil.GetLinearSampled(cubemap); flag = EditorGUILayout.Toggle("Linear", flag, new GUILayoutOption[0]); bool flag2 = TextureUtil.IsCubemapReadable(cubemap); flag2 = EditorGUILayout.Toggle("Readable", flag2, new GUILayoutOption[0]); if (EditorGUI.EndChangeCheck()) { if (TextureUtil.ReformatCubemap(ref cubemap, num, num, cubemap.format, useMipmap, flag)) { this.InitTexturesFromCubemap(); } TextureUtil.MarkCubemapReadable(cubemap, flag2); cubemap.Apply(); } }
public override void OnInspectorGUI() { if (this.m_Images == null) { this.InitTexturesFromCubemap(); } EditorGUIUtility.labelWidth = 50f; Cubemap target = base.target as Cubemap; if (target != null) { GUILayout.BeginVertical(new GUILayoutOption[0]); GUILayout.BeginHorizontal(new GUILayoutOption[0]); this.ShowFace("Right\n(+X)", CubemapFace.PositiveX); this.ShowFace("Left\n(-X)", CubemapFace.NegativeX); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(new GUILayoutOption[0]); this.ShowFace("Top\n(+Y)", CubemapFace.PositiveY); this.ShowFace("Bottom\n(-Y)", CubemapFace.NegativeY); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(new GUILayoutOption[0]); this.ShowFace("Front\n(+Z)", CubemapFace.PositiveZ); this.ShowFace("Back\n(-Z)", CubemapFace.NegativeZ); GUILayout.EndHorizontal(); GUILayout.EndVertical(); EditorGUIUtility.labelWidth = 0f; EditorGUILayout.Space(); EditorGUI.BeginChangeCheck(); EditorGUILayout.HelpBox("Lowering face size is a destructive operation, you might need to re-assign the textures later to fix resolution issues. It's preferable to use Cubemap texture import type instead of Legacy Cubemap assets.", MessageType.Warning); int gPUWidth = TextureUtil.GetGPUWidth(target); gPUWidth = EditorGUILayout.IntPopup("Face size", gPUWidth, kSizes, kSizesValues, new GUILayoutOption[0]); int mipmapCount = TextureUtil.GetMipmapCount(target); bool useMipmap = EditorGUILayout.Toggle("MipMaps", mipmapCount > 1, new GUILayoutOption[0]); bool linearSampled = TextureUtil.GetLinearSampled(target); linearSampled = EditorGUILayout.Toggle("Linear", linearSampled, new GUILayoutOption[0]); bool flag3 = TextureUtil.IsCubemapReadable(target); flag3 = EditorGUILayout.Toggle("Readable", flag3, new GUILayoutOption[0]); if (EditorGUI.EndChangeCheck()) { if (TextureUtil.ReformatCubemap(ref target, gPUWidth, gPUWidth, target.format, useMipmap, linearSampled)) { this.InitTexturesFromCubemap(); } TextureUtil.MarkCubemapReadable(target, flag3); target.Apply(); } } }
public override void OnInspectorGUI() { if (this.m_Images == null) { this.InitTexturesFromCubemap(); } EditorGUIUtility.labelWidth = 50f; Cubemap target = this.target as Cubemap; if (target != null) { GUILayout.BeginVertical(new GUILayoutOption[0]); GUILayout.BeginHorizontal(new GUILayoutOption[0]); this.ShowFace("Right\n(+X)", CubemapFace.PositiveX); this.ShowFace("Left\n(-X)", CubemapFace.NegativeX); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(new GUILayoutOption[0]); this.ShowFace("Top\n(+Y)", CubemapFace.PositiveY); this.ShowFace("Bottom\n(-Y)", CubemapFace.NegativeY); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(new GUILayoutOption[0]); this.ShowFace("Front\n(+Z)", CubemapFace.PositiveZ); this.ShowFace("Back\n(-Z)", CubemapFace.NegativeZ); GUILayout.EndHorizontal(); GUILayout.EndVertical(); EditorGUIUtility.labelWidth = 0f; EditorGUILayout.Space(); EditorGUI.BeginChangeCheck(); int gLWidth = TextureUtil.GetGLWidth(target); gLWidth = EditorGUILayout.IntPopup("Face size", gLWidth, kSizes, kSizesValues, new GUILayoutOption[0]); int num2 = TextureUtil.CountMipmaps(target); bool useMipmap = EditorGUILayout.Toggle("MipMaps", num2 > 1, new GUILayoutOption[0]); bool linearSampled = TextureUtil.GetLinearSampled(target); linearSampled = EditorGUILayout.Toggle("Linear", linearSampled, new GUILayoutOption[0]); bool flag3 = TextureUtil.IsCubemapReadable(target); flag3 = EditorGUILayout.Toggle("Readable", flag3, new GUILayoutOption[0]); if (EditorGUI.EndChangeCheck()) { if (TextureUtil.ReformatCubemap(ref target, gLWidth, gLWidth, target.format, useMipmap, linearSampled)) { this.InitTexturesFromCubemap(); } TextureUtil.MarkCubemapReadable(target, flag3); target.Apply(); } } }
public override void OnInspectorGUI() { if (m_Images == null) { InitTexturesFromCubemap(); } EditorGUIUtility.labelWidth = 50; var c = target as Cubemap; if (c == null) { return; } GUILayout.BeginVertical(); GUILayout.BeginHorizontal(); ShowFace("Right\n(+X)", CubemapFace.PositiveX); ShowFace("Left\n(-X)", CubemapFace.NegativeX); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); ShowFace("Top\n(+Y)", CubemapFace.PositiveY); ShowFace("Bottom\n(-Y)", CubemapFace.NegativeY); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); ShowFace("Front\n(+Z)", CubemapFace.PositiveZ); ShowFace("Back\n(-Z)", CubemapFace.NegativeZ); GUILayout.EndHorizontal(); GUILayout.EndVertical(); EditorGUIUtility.labelWidth = 0; EditorGUILayout.Space(); EditorGUI.BeginChangeCheck(); EditorGUILayout.HelpBox("Lowering face size is a destructive operation, you might need to re-assign the textures later to fix resolution issues. It's preferable to use Cubemap texture import type instead of Legacy Cubemap assets.", MessageType.Warning); int faceSize = TextureUtil.GetGPUWidth(c); faceSize = EditorGUILayout.IntPopup("Face size", faceSize, kSizes, kSizesValues); int mipMaps = TextureUtil.GetMipmapCount(c); bool useMipMap = EditorGUILayout.Toggle("MipMaps", mipMaps > 1); bool streamingMipmaps = TextureUtil.GetCubemapStreamingMipmaps(c); if (useMipMap) { streamingMipmaps = EditorGUILayout.Toggle(EditorGUIUtility.TrTextContent("Streaming Mipmaps", "Don't load image data immediately but wait till image data is requested from script."), streamingMipmaps); } bool linear = TextureUtil.GetLinearSampled(c); linear = EditorGUILayout.Toggle("Linear", linear); bool readable = TextureUtil.IsCubemapReadable(c); readable = EditorGUILayout.Toggle("Readable", readable); if (EditorGUI.EndChangeCheck()) { // reformat the cubemap if (TextureUtil.ReformatCubemap(c, faceSize, faceSize, c.format, useMipMap, linear)) { InitTexturesFromCubemap(); } TextureUtil.MarkCubemapReadable(c, readable); TextureUtil.SetCubemapStreamingMipmaps(c, streamingMipmaps); c.Apply(); } }