static private GetChildrenCount ( UnityEditor.SerializedProperty property ) : int | ||
property | UnityEditor.SerializedProperty | |
return | int |
internal static void GenericStruct(SerializedProperty property, params GUILayoutOption[] options) { float num = 16f + 16f * (float)StructPropertyGUILayout.GetChildrenCount(property); Rect rect = GUILayoutUtility.GetRect(EditorGUILayout.kLabelFloatMinW, EditorGUILayout.kLabelFloatMaxW, num, num, EditorStyles.layerMaskField, options); StructPropertyGUI.GenericStruct(rect, property); }