public override void AssignNewShaderToMaterial(Material material, Shader oldShader, Shader newShader) { if (material.HasProperty("_Emission")) { material.SetColor("_EmissionColor", material.GetColor("_Emission")); } base.AssignNewShaderToMaterial(material, oldShader, newShader); if (oldShader == null || !oldShader.name.Contains("Legacy Shaders/")) { StandardRoughnessShaderGUI.SetupMaterialWithBlendMode(material, (StandardRoughnessShaderGUI.BlendMode)material.GetFloat("_Mode")); } else { StandardRoughnessShaderGUI.BlendMode blendMode = StandardRoughnessShaderGUI.BlendMode.Opaque; if (oldShader.name.Contains("/Transparent/Cutout/")) { blendMode = StandardRoughnessShaderGUI.BlendMode.Cutout; } else if (oldShader.name.Contains("/Transparent/")) { blendMode = StandardRoughnessShaderGUI.BlendMode.Fade; } material.SetFloat("_Mode", (float)blendMode); StandardRoughnessShaderGUI.MaterialChanged(material); } }
private static void MaterialChanged(Material material) { StandardRoughnessShaderGUI.SetupMaterialWithBlendMode(material, (StandardRoughnessShaderGUI.BlendMode)material.GetFloat("_Mode")); StandardRoughnessShaderGUI.SetMaterialKeywords(material); }