public static Texture2D BuildPreviewTexture(int width, int height, Sprite sprite, Material spriteRendererMaterial, bool isPolygon) { if (!ShaderUtil.hardwareSupportsRectRenderTexture) { return(null); } float num = sprite.rect.width; float num2 = sprite.rect.height; Texture2D spriteTexture = SpriteUtility.GetSpriteTexture(sprite, false); if (!isPolygon) { PreviewHelpers.AdjustWidthAndHeightForStaticPreview((int)num, (int)num2, ref width, ref height); } SavedRenderTargetState state = new SavedRenderTargetState(); RenderTexture temp = RenderTexture.GetTemporary(width, height, 0, RenderTextureFormat.Default, RenderTextureReadWrite.Default); RenderTexture.active = temp; GL.sRGBWrite = QualitySettings.activeColorSpace == ColorSpace.Linear; GL.Clear(true, true, new Color(0f, 0f, 0f, 0f)); Texture texture = null; Vector4 vector = new Vector4(0f, 0f, 0f, 0f); bool flag = false; bool flag2 = false; if (spriteRendererMaterial != null) { flag = spriteRendererMaterial.HasProperty("_MainTex"); flag2 = spriteRendererMaterial.HasProperty("_MainTex_TexelSize"); } Material material = null; if (spriteRendererMaterial != null) { if (flag) { texture = spriteRendererMaterial.GetTexture("_MainTex"); spriteRendererMaterial.SetTexture("_MainTex", spriteTexture); } if (flag2) { vector = spriteRendererMaterial.GetVector("_MainTex_TexelSize"); spriteRendererMaterial.SetVector("_MainTex_TexelSize", TextureUtil.GetTexelSizeVector(spriteTexture)); } spriteRendererMaterial.SetPass(0); } else { material = new Material(Shader.Find("Hidden/BlitCopy")) { mainTexture = spriteTexture, mainTextureScale = Vector2.one, mainTextureOffset = Vector2.zero }; material.SetPass(0); } float num3 = sprite.rect.width / sprite.bounds.size.x; Vector2[] vertices = sprite.vertices; Vector2[] uv = sprite.uv; ushort[] triangles = sprite.triangles; Vector2 pivot = sprite.pivot; GL.PushMatrix(); GL.LoadOrtho(); GL.Color(new Color(1f, 1f, 1f, 1f)); GL.Begin(4); for (int i = 0; i < sprite.triangles.Length; i++) { ushort index = triangles[i]; Vector2 vector3 = vertices[index]; Vector2 vector4 = uv[index]; GL.TexCoord(new Vector3(vector4.x, vector4.y, 0f)); GL.Vertex3(((vector3.x * num3) + pivot.x) / num, ((vector3.y * num3) + pivot.y) / num2, 0f); } GL.End(); GL.PopMatrix(); GL.sRGBWrite = false; if (spriteRendererMaterial != null) { if (flag) { spriteRendererMaterial.SetTexture("_MainTex", texture); } if (flag2) { spriteRendererMaterial.SetVector("_MainTex_TexelSize", vector); } } Texture2D textured2 = new Texture2D(width, height, TextureFormat.ARGB32, false) { hideFlags = HideFlags.HideAndDontSave }; textured2.ReadPixels(new Rect(0f, 0f, (float)width, (float)height), 0, 0); textured2.Apply(); RenderTexture.ReleaseTemporary(temp); state.Restore(); if (material != null) { Object.DestroyImmediate(material); } return(textured2); }