internal static SettingsProvider CreateProjectSettingsProvider() { var provider = AssetSettingsProvider.CreateProviderFromAssetPath( "Project/Editor", "ProjectSettings/EditorSettings.asset", SettingsProvider.GetSearchKeywordsFromGUIContentProperties<Content>()); return provider; }
internal static SettingsProvider CreateProjectSettingsProvider() { var provider = AssetSettingsProvider.CreateProviderFromAssetPath( "Project/Quality", "ProjectSettings/QualitySettings.asset", SettingsProvider.GetSearchKeywordsFromGUIContentProperties <Styles>().Concat(SettingsProvider.GetSearchKeywordsFromPath("ProjectSettings/QualitySettings.asset"))); return(provider); }
static SettingsProvider CreateProjectSettingsProvider() { var provider = AssetSettingsProvider.CreateProviderFromAssetPath( "Project/Audio", "ProjectSettings/AudioManager.asset", SettingsProvider.GetSearchKeywordsFromGUIContentProperties <Styles>()); return(provider); }
internal static SettingsProvider CreateProjectSettingsProvider() { var provider = AssetSettingsProvider.CreateProviderFromAssetPath( "Project/Version Control", "ProjectSettings/VersionControlSettings.asset", SettingsProvider.GetSearchKeywordsFromGUIContentProperties <Styles>()); return(provider); }
internal static SettingsProvider CreateProjectSettingsProvider() { var provider = AssetSettingsProvider.CreateProviderFromAssetPath( "Project/Time", "ProjectSettings/TimeManager.asset", SettingsProvider.GetSearchKeywordsFromGUIContentProperties <Content>()); return(provider); }
internal static SettingsProvider CreateProjectSettingsProvider() { var provider = new AssetSettingsProvider( "Project/Script Execution Order", () => Editor.CreateEditor(Resources.FindObjectsOfTypeAll(typeof(MonoManager)).First()), SettingsProvider.GetSearchKeywordsFromGUIContentProperties <Content>()); return(provider); }
internal static SettingsProvider CreateProjectSettingsProvider() { var provider = AssetSettingsProvider.CreateProviderFromAssetPath( "Project/Memory Settings", "ProjectSettings/MemorySettings.asset", SettingsProvider.GetSearchKeywordsFromGUIContentProperties <Content>()); s_SettingsProvider = provider; return(provider); }
static SettingsProvider CreateProjectSettingsProvider() { var provider = AssetSettingsProvider.CreateProviderFromAssetPath("Project/Graphics", "ProjectSettings/GraphicsSettings.asset"); provider.keywords = SettingsProvider.GetSearchKeywordsFromGUIContentProperties <Styles>() .Concat(SettingsProvider.GetSearchKeywordsFromGUIContentProperties <TierSettingsEditor.Styles>()) .Concat(SettingsProvider.GetSearchKeywordsFromGUIContentProperties <BuiltinShadersEditor.Styles>()) .Concat(SettingsProvider.GetSearchKeywordsFromGUIContentProperties <ShaderStrippingEditor.Styles>()) .Concat(SettingsProvider.GetSearchKeywordsFromGUIContentProperties <ShaderPreloadEditor.Styles>()) .Concat(SettingsProvider.GetSearchKeywordsFromPath("ProjectSettings/GraphicsSettings.asset")); provider.activateHandler = (searchContext, rootElement) => { (provider.settingsEditor as GraphicsSettingsInspector)?.SetSectionOpenListener(provider.Repaint); }; provider.icon = EditorGUIUtility.FindTexture("UnityEngine/UI/GraphicRaycaster Icon"); return(provider); }
internal static SettingsProvider CreateSettingsProvider() { var settingsProvider = new SettingsProvider("Preferences/2D/Grid Brush", SettingsScope.User, SettingsProvider.GetSearchKeywordsFromGUIContentProperties <GridBrushProperties>()) { guiHandler = searchContext => { PreferencesGUI(); } }; return(settingsProvider); }