internal static UnityEngine.Object ValidateObjectFieldAssignment(UnityEngine.Object[] references, System.Type objType, SerializedProperty property) { if (references.Length > 0) { bool flag1 = DragAndDrop.objectReferences.Length > 0; bool flag2 = references[0] != (UnityEngine.Object) null && references[0].GetType() == typeof (Texture2D); if (objType == typeof (Sprite) && flag2 && flag1) return (UnityEngine.Object) SpriteUtility.TextureToSprite(references[0] as Texture2D); if (property != null) { if (references[0] != (UnityEngine.Object) null && property.ValidateObjectReferenceValue(references[0])) return references[0]; if ((property.type == "PPtr<Sprite>" || property.type == "PPtr<$Sprite>" || property.type == "vector") && (flag2 && flag1)) return (UnityEngine.Object) SpriteUtility.TextureToSprite(references[0] as Texture2D); } else { if (references[0] != (UnityEngine.Object) null && references[0].GetType() == typeof (GameObject) && typeof (Component).IsAssignableFrom(objType)) references = (UnityEngine.Object[]) ((GameObject) references[0]).GetComponents(typeof (Component)); foreach (UnityEngine.Object reference in references) { if (reference != (UnityEngine.Object) null && objType.IsAssignableFrom(reference.GetType())) return reference; } } } return (UnityEngine.Object) null; }
internal static UnityEngine.Object ValidateObjectFieldAssignment(UnityEngine.Object[] references, Type objType, SerializedProperty property) { if (references.Length > 0) { bool flag = DragAndDrop.objectReferences.Length > 0; bool flag2 = references[0] != null && references[0].GetType() == typeof(Texture2D); if (objType == typeof(Sprite) && flag2 && flag) { return SpriteUtility.TextureToSprite(references[0] as Texture2D); } if (property != null) { if (references[0] != null && property.ValidateObjectReferenceValue(references[0])) { return references[0]; } if ((property.type == "PPtr<Sprite>" || property.type == "PPtr<$Sprite>" || property.type == "vector") && flag2 && flag) { return SpriteUtility.TextureToSprite(references[0] as Texture2D); } } else { if (references[0] != null && references[0].GetType() == typeof(GameObject) && typeof(Component).IsAssignableFrom(objType)) { GameObject gameObject = (GameObject)references[0]; references = gameObject.GetComponents(typeof(Component)); } UnityEngine.Object[] array = references; for (int i = 0; i < array.Length; i++) { UnityEngine.Object @object = array[i]; if (@object != null && objType.IsAssignableFrom(@object.GetType())) { return @object; } } } } return null; }